/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.client.render; import java.util.Collection; import java.util.Collections; import com.google.common.base.Function; import net.minecraft.client.renderer.block.model.IBakedModel; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.vertex.VertexFormat; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.IModel; import net.minecraftforge.client.model.ModelLoaderRegistry; import net.minecraftforge.common.model.IModelState; import net.minecraftforge.common.model.TRSRTransformation; import appeng.core.AppEng; /** * The model class for facades. Since facades wrap existing models, they don't declare any dependencies here other * than the cable anchor. */ public class FacadeItemModel implements IModel { // We use this to get the default item transforms and make our lives easier private static final ResourceLocation MODEL_BASE = new ResourceLocation( AppEng.MOD_ID, "item/facade_base" ); @Override public Collection<ResourceLocation> getDependencies() { return Collections.emptyList(); } @Override public Collection<ResourceLocation> getTextures() { return Collections.emptyList(); } @Override public IBakedModel bake( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter ) { IModel baseModel; try { baseModel = ModelLoaderRegistry.getModel( MODEL_BASE ); } catch( Exception e ) { throw new RuntimeException( e ); } IBakedModel bakedBaseModel = baseModel.bake( state, format, bakedTextureGetter ); return new FacadeDispatcherBakedModel( bakedBaseModel, format ); } @Override public IModelState getDefaultState() { return TRSRTransformation.identity(); } }