/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.entity;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BlockRendererDispatcher;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.Entity;
import net.minecraft.init.Blocks;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly( Side.CLIENT )
public class RenderTinyTNTPrimed extends Render
{
public RenderTinyTNTPrimed( final RenderManager p_i46134_1_ )
{
super( p_i46134_1_ );
this.shadowSize = 0.5F;
}
@Override
public void doRender( final Entity tnt, final double x, final double y, final double z, final float unused, final float life )
{
this.renderPrimedTNT( (EntityTinyTNTPrimed) tnt, x, y, z, unused, life );
}
private void renderPrimedTNT( final EntityTinyTNTPrimed tnt, final double x, final double y, final double z, final float unused, final float life )
{
final BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
GlStateManager.pushMatrix();
GlStateManager.translate( (float) x, (float) y + 0.25F, (float) z );
float f2;
if( tnt.getFuse() - life + 1.0F < 10.0F )
{
f2 = 1.0F - ( tnt.getFuse() - life + 1.0F ) / 10.0F;
if( f2 < 0.0F )
{
f2 = 0.0F;
}
if( f2 > 1.0F )
{
f2 = 1.0F;
}
f2 *= f2;
f2 *= f2;
final float f3 = 1.0F + f2 * 0.3F;
GlStateManager.scale( f3, f3, f3 );
}
GlStateManager.scale( 0.5f, 0.5f, 0.5f );
f2 = ( 1.0F - ( tnt.getFuse() - life + 1.0F ) / 100.0F ) * 0.8F;
this.bindEntityTexture( tnt );
GlStateManager.translate( -0.5F, -0.5F, 0.5F );
blockrendererdispatcher.renderBlockBrightness( Blocks.TNT.getDefaultState(), tnt.getBrightness( life ) );
GlStateManager.translate( 0.0F, 0.0F, 1.0F );
if( tnt.getFuse() / 5 % 2 == 0 )
{
GlStateManager.disableTexture2D();
GlStateManager.disableLighting();
GlStateManager.enableBlend();
GlStateManager.blendFunc( 770, 772 );
GlStateManager.color( 1.0F, 1.0F, 1.0F, f2 );
GlStateManager.doPolygonOffset( -3.0F, -3.0F );
GlStateManager.enablePolygonOffset();
blockrendererdispatcher.renderBlockBrightness( Blocks.TNT.getDefaultState(), 1.0F );
GlStateManager.doPolygonOffset( 0.0F, 0.0F );
GlStateManager.disablePolygonOffset();
GlStateManager.color( 1.0F, 1.0F, 1.0F, 1.0F );
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.enableTexture2D();
}
GlStateManager.popMatrix();
super.doRender( tnt, x, y, z, unused, life );
}
@Override
protected ResourceLocation getEntityTexture( final Entity entity )
{
return TextureMap.LOCATION_BLOCKS_TEXTURE;
}
}