/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.entity; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.BlockRendererDispatcher; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.entity.Entity; import net.minecraft.init.Blocks; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly( Side.CLIENT ) public class RenderTinyTNTPrimed extends Render { public RenderTinyTNTPrimed( final RenderManager p_i46134_1_ ) { super( p_i46134_1_ ); this.shadowSize = 0.5F; } @Override public void doRender( final Entity tnt, final double x, final double y, final double z, final float unused, final float life ) { this.renderPrimedTNT( (EntityTinyTNTPrimed) tnt, x, y, z, unused, life ); } private void renderPrimedTNT( final EntityTinyTNTPrimed tnt, final double x, final double y, final double z, final float unused, final float life ) { final BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher(); GlStateManager.pushMatrix(); GlStateManager.translate( (float) x, (float) y + 0.25F, (float) z ); float f2; if( tnt.getFuse() - life + 1.0F < 10.0F ) { f2 = 1.0F - ( tnt.getFuse() - life + 1.0F ) / 10.0F; if( f2 < 0.0F ) { f2 = 0.0F; } if( f2 > 1.0F ) { f2 = 1.0F; } f2 *= f2; f2 *= f2; final float f3 = 1.0F + f2 * 0.3F; GlStateManager.scale( f3, f3, f3 ); } GlStateManager.scale( 0.5f, 0.5f, 0.5f ); f2 = ( 1.0F - ( tnt.getFuse() - life + 1.0F ) / 100.0F ) * 0.8F; this.bindEntityTexture( tnt ); GlStateManager.translate( -0.5F, -0.5F, 0.5F ); blockrendererdispatcher.renderBlockBrightness( Blocks.TNT.getDefaultState(), tnt.getBrightness( life ) ); GlStateManager.translate( 0.0F, 0.0F, 1.0F ); if( tnt.getFuse() / 5 % 2 == 0 ) { GlStateManager.disableTexture2D(); GlStateManager.disableLighting(); GlStateManager.enableBlend(); GlStateManager.blendFunc( 770, 772 ); GlStateManager.color( 1.0F, 1.0F, 1.0F, f2 ); GlStateManager.doPolygonOffset( -3.0F, -3.0F ); GlStateManager.enablePolygonOffset(); blockrendererdispatcher.renderBlockBrightness( Blocks.TNT.getDefaultState(), 1.0F ); GlStateManager.doPolygonOffset( 0.0F, 0.0F ); GlStateManager.disablePolygonOffset(); GlStateManager.color( 1.0F, 1.0F, 1.0F, 1.0F ); GlStateManager.disableBlend(); GlStateManager.enableLighting(); GlStateManager.enableTexture2D(); } GlStateManager.popMatrix(); super.doRender( tnt, x, y, z, unused, life ); } @Override protected ResourceLocation getEntityTexture( final Entity entity ) { return TextureMap.LOCATION_BLOCKS_TEXTURE; } }