/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.worldgen.meteorite; import net.minecraft.init.Blocks; import appeng.api.definitions.IBlockDefinition; import appeng.util.Platform; public class Fallout { private final MeteoriteBlockPutter putter; private final IBlockDefinition skyStoneDefinition; public Fallout( final MeteoriteBlockPutter putter, final IBlockDefinition skyStoneDefinition ) { this.putter = putter; this.skyStoneDefinition = skyStoneDefinition; } public int adjustCrater() { return 0; } public void getRandomFall( final IMeteoriteWorld w, final int x, final int y, final int z ) { final double a = Math.random(); if( a > 0.9 ) { this.putter.put( w, x, y, z, Blocks.STONE ); } else if( a > 0.8 ) { this.putter.put( w, x, y, z, Blocks.COBBLESTONE ); } else if( a > 0.7 ) { this.putter.put( w, x, y, z, Blocks.DIRT ); } else { this.putter.put( w, x, y, z, Blocks.GRAVEL ); } } public void getRandomInset( final IMeteoriteWorld w, final int x, final int y, final int z ) { final double a = Math.random(); if( a > 0.9 ) { this.putter.put( w, x, y, z, Blocks.COBBLESTONE ); } else if( a > 0.8 ) { this.putter.put( w, x, y, z, Blocks.STONE ); } else if( a > 0.7 ) { this.putter.put( w, x, y, z, Blocks.GRASS ); } else if( a > 0.6 ) { skyStoneDefinition.maybeBlock().ifPresent( block -> this.putter.put( w, x, y, z, block ) ); } else if( a > 0.5 ) { this.putter.put( w, x, y, z, Blocks.GRAVEL ); } else { this.putter.put( w, x, y, z, Platform.AIR_BLOCK ); } } }