/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
import javax.annotation.Nullable;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.property.ExtendedBlockState;
import net.minecraftforge.common.property.IExtendedBlockState;
import net.minecraftforge.common.property.IUnlistedProperty;
import appeng.api.util.AEPartLocation;
import appeng.block.AEBaseTileBlock;
import appeng.client.UnlistedProperty;
import appeng.core.sync.GuiBridge;
import appeng.tile.storage.TileDrive;
import appeng.util.Platform;
public class BlockDrive extends AEBaseTileBlock
{
public static final UnlistedProperty<DriveSlotsState> SLOTS_STATE = new UnlistedProperty<>("drive_slots_state", DriveSlotsState.class);
public BlockDrive()
{
super( Material.IRON );
this.setTileEntity( TileDrive.class );
}
@Override
public BlockRenderLayer getBlockLayer()
{
return BlockRenderLayer.CUTOUT;
}
@Override
protected BlockStateContainer createBlockState()
{
return new ExtendedBlockState( this, getAEStates(), new IUnlistedProperty[] {
SLOTS_STATE,
FORWARD,
UP
} );
}
@Override
public IBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos )
{
TileDrive te = getTileEntity( world, pos );
if( te == null )
{
return super.getExtendedState( state, world, pos );
}
IExtendedBlockState extState = (IExtendedBlockState) super.getExtendedState( state, world, pos );
return extState.withProperty( SLOTS_STATE, DriveSlotsState.fromChestOrDrive( te ) );
}
@Override
public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer p, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
{
if( p.isSneaking() )
{
return false;
}
final TileDrive tg = this.getTileEntity( w, pos );
if( tg != null )
{
if( Platform.isServer() )
{
Platform.openGUI( p, tg, AEPartLocation.fromFacing( side ), GuiBridge.GUI_DRIVE );
}
return true;
}
return false;
}
}