/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.spatial;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.gen.ChunkProviderOverworld;
import appeng.api.AEApi;
import appeng.core.AppEng;
public class StorageChunkProvider extends ChunkProviderOverworld
{
private final World world;
public StorageChunkProvider( final World world, final long i )
{
super( world, i, false, null );
this.world = world;
}
@Override
public Chunk provideChunk( final int x, final int z )
{
final Chunk chunk = new Chunk( this.world, x, z );
final byte[] biomes = chunk.getBiomeArray();
Biome biome = AppEng.instance().getRegistration().getStorageBiome();
byte biomeId = (byte) Biome.getIdForBiome(biome);
for( int k = 0; k < biomes.length; ++k )
{
biomes[k] = biomeId;
}
AEApi.instance().definitions().blocks().matrixFrame().maybeBlock().ifPresent( block -> fillChunk( chunk, block.getDefaultState() ) );
chunk.setModified( false );
if( !chunk.isTerrainPopulated() )
{
chunk.setTerrainPopulated( true );
chunk.resetRelightChecks();
}
return chunk;
}
private void fillChunk( Chunk chunk, IBlockState defaultState )
{
for( int cx = 0; cx < 16; cx++ )
{
for( int cz = 0; cz < 16; cz++ )
{
for( int cy = 0; cy < 256; cy++ )
{
chunk.setBlockState( new BlockPos( cx, cy, cz ), defaultState );
}
}
}
}
@Override
public void populate( final int par2, final int par3 )
{
}
@Override
public List getPossibleCreatures( final EnumCreatureType creatureType, final BlockPos pos )
{
return new ArrayList();
}
@Override
public boolean generateStructures( Chunk chunkIn, int x, int z )
{
return false;
}
@Override
public BlockPos getStrongholdGen( World worldIn, String structureName, BlockPos position )
{
return null;
}
@Override
public void recreateStructures( Chunk chunkIn, int x, int z )
{
}
}