/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.spatial; import java.util.ArrayList; import java.util.List; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.EnumCreatureType; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraft.world.biome.Biome; import net.minecraft.world.chunk.Chunk; import net.minecraft.world.gen.ChunkProviderOverworld; import appeng.api.AEApi; import appeng.core.AppEng; public class StorageChunkProvider extends ChunkProviderOverworld { private final World world; public StorageChunkProvider( final World world, final long i ) { super( world, i, false, null ); this.world = world; } @Override public Chunk provideChunk( final int x, final int z ) { final Chunk chunk = new Chunk( this.world, x, z ); final byte[] biomes = chunk.getBiomeArray(); Biome biome = AppEng.instance().getRegistration().getStorageBiome(); byte biomeId = (byte) Biome.getIdForBiome(biome); for( int k = 0; k < biomes.length; ++k ) { biomes[k] = biomeId; } AEApi.instance().definitions().blocks().matrixFrame().maybeBlock().ifPresent( block -> fillChunk( chunk, block.getDefaultState() ) ); chunk.setModified( false ); if( !chunk.isTerrainPopulated() ) { chunk.setTerrainPopulated( true ); chunk.resetRelightChecks(); } return chunk; } private void fillChunk( Chunk chunk, IBlockState defaultState ) { for( int cx = 0; cx < 16; cx++ ) { for( int cz = 0; cz < 16; cz++ ) { for( int cy = 0; cy < 256; cy++ ) { chunk.setBlockState( new BlockPos( cx, cy, cz ), defaultState ); } } } } @Override public void populate( final int par2, final int par3 ) { } @Override public List getPossibleCreatures( final EnumCreatureType creatureType, final BlockPos pos ) { return new ArrayList(); } @Override public boolean generateStructures( Chunk chunkIn, int x, int z ) { return false; } @Override public BlockPos getStrongholdGen( World worldIn, String structureName, BlockPos position ) { return null; } @Override public void recreateStructures( Chunk chunkIn, int x, int z ) { } }