/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap;
import java.util.Arrays;
import java.util.Collection;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.color.IItemColor;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.IModel;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
/**
* Allows the rendering of an item to be customized.
*/
public interface IItemRendering
{
/**
* Registers a custom item mesh definition that will be used to dynamically determine the
* item model to be used for rendering by inspecting the item stack (i.e. for NBT data).
* Please
*/
@SideOnly( Side.CLIENT )
IItemRendering meshDefinition( ItemMeshDefinition meshDefinition );
/**
* Registers an item model for meta=0, see {@link #model(int, ModelResourceLocation)}.
*/
@SideOnly( Side.CLIENT )
default IItemRendering model( ModelResourceLocation model )
{
return model( 0, model );
}
/**
* Registers an item model for a given meta.
*/
@SideOnly( Side.CLIENT )
IItemRendering model( int meta, ModelResourceLocation model );
/**
* Convenient override for {@link #variants(Collection)}.
*/
@SideOnly( Side.CLIENT )
default IItemRendering variants( ResourceLocation... resources )
{
return variants( Arrays.asList( resources ) );
}
/**
* Registers the item variants of this item. This are all models that need to be loaded for this item.
* This has no direct effect on rendering, but is used to load models that are used for example by
* the ItemMeshDefinition.
*
* Models registered via {@link #model(int, ModelResourceLocation)} are automatically added here.
*/
@SideOnly( Side.CLIENT )
IItemRendering variants( Collection<ResourceLocation> resources );
/**
* Registers a custom item color definition that inspects an item stack and tint and
* returns a color multiplier.
*/
@SideOnly( Side.CLIENT )
IItemRendering color( IItemColor itemColor );
/**
* Registers a built-in model under the given resource path.
*/
@SideOnly( Side.CLIENT )
IItemRendering builtInModel( String name, IModel model );
}