/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap.components;
import javax.annotation.Nonnull;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.item.Item;
import net.minecraftforge.fml.relauncher.Side;
/**
* Registers a custom item mesh definition that can be used to dynamically determine the item model based on
* item stack properties.
*/
public class ItemMeshDefinitionComponent implements InitComponent
{
private final Item item;
private final ItemMeshDefinition meshDefinition;
public ItemMeshDefinitionComponent( @Nonnull Item item, @Nonnull ItemMeshDefinition meshDefinition )
{
this.item = item;
this.meshDefinition = meshDefinition;
}
@Override
public void initialize( Side side )
{
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register( item, meshDefinition );
}
}