/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.bootstrap.components; import javax.annotation.Nonnull; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.ItemMeshDefinition; import net.minecraft.item.Item; import net.minecraftforge.fml.relauncher.Side; /** * Registers a custom item mesh definition that can be used to dynamically determine the item model based on * item stack properties. */ public class ItemMeshDefinitionComponent implements InitComponent { private final Item item; private final ItemMeshDefinition meshDefinition; public ItemMeshDefinitionComponent( @Nonnull Item item, @Nonnull ItemMeshDefinition meshDefinition ) { this.item = item; this.meshDefinition = meshDefinition; } @Override public void initialize( Side side ) { Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register( item, meshDefinition ); } }