/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.parts.automation; import java.util.List; import com.google.common.collect.Lists; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityItem; import net.minecraft.init.Blocks; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraft.world.WorldServer; import appeng.api.config.Actionable; import appeng.api.config.PowerMultiplier; import appeng.api.networking.IGridNode; import appeng.api.networking.energy.IEnergyGrid; import appeng.api.networking.events.MENetworkChannelsChanged; import appeng.api.networking.events.MENetworkEventSubscribe; import appeng.api.networking.events.MENetworkPowerStatusChange; import appeng.api.networking.security.BaseActionSource; import appeng.api.networking.security.MachineSource; import appeng.api.networking.storage.IStorageGrid; import appeng.api.networking.ticking.IGridTickable; import appeng.api.networking.ticking.TickRateModulation; import appeng.api.networking.ticking.TickingRequest; import appeng.api.parts.IPart; import appeng.api.parts.IPartCollisionHelper; import appeng.api.parts.IPartHost; import appeng.api.parts.IPartModel; import appeng.api.storage.data.IAEItemStack; import appeng.api.util.AECableType; import appeng.api.util.AEPartLocation; import appeng.core.settings.TickRates; import appeng.core.sync.packets.PacketTransitionEffect; import appeng.hooks.TickHandler; import appeng.items.parts.PartModels; import appeng.me.GridAccessException; import appeng.parts.PartBasicState; import appeng.server.ServerHelper; import appeng.util.IWorldCallable; import appeng.util.Platform; import appeng.util.item.AEItemStack; public class PartAnnihilationPlane extends PartBasicState implements IGridTickable, IWorldCallable<TickRateModulation> { private static final PlaneModels MODELS = new PlaneModels( "part/annihilation_plane_", "part/annihilation_plane_on_" ); @PartModels public static List<IPartModel> getModels() { return MODELS.getModels(); } private final BaseActionSource mySrc = new MachineSource( this ); private boolean isAccepting = true; private boolean breaking = false; public PartAnnihilationPlane( final ItemStack is ) { super( is ); } @Override public TickRateModulation call( final World world ) throws Exception { this.breaking = false; return this.breakBlock( true ); } @Override public void getBoxes( final IPartCollisionHelper bch ) { int minX = 1; int minY = 1; int maxX = 15; int maxY = 15; final IPartHost host = this.getHost(); if( host != null ) { final TileEntity te = host.getTile(); final BlockPos pos = te.getPos(); final EnumFacing e = bch.getWorldX(); final EnumFacing u = bch.getWorldY(); if( this.isAnnihilationPlane( te.getWorld().getTileEntity( pos.offset( e.getOpposite() ) ), this.getSide() ) ) { minX = 0; } if( this.isAnnihilationPlane( te.getWorld().getTileEntity( pos.offset( e ) ), this.getSide() ) ) { maxX = 16; } if( this.isAnnihilationPlane( te.getWorld().getTileEntity( pos.offset( u.getOpposite() ) ), this.getSide() ) ) { minY = 0; } if( this.isAnnihilationPlane( te.getWorld().getTileEntity( pos.offset( e ) ), this.getSide() ) ) { maxY = 16; } } bch.addBox( 5, 5, 14, 11, 11, 15 ); // The smaller collision hitbox here is needed to allow for the entity collision event bch.addBox( minX, minY, 15, maxX, maxY, bch.isBBCollision() ? 15 : 16 ); } /** * @return An object describing which adjacent planes this plane connects to visually. */ public PlaneConnections getConnections() { final EnumFacing facingRight, facingUp; AEPartLocation location = getSide(); switch( location ) { case UP: facingRight = EnumFacing.EAST; facingUp = EnumFacing.NORTH; break; case DOWN: facingRight = EnumFacing.WEST; facingUp = EnumFacing.NORTH; break; case NORTH: facingRight = EnumFacing.WEST; facingUp = EnumFacing.UP; break; case SOUTH: facingRight = EnumFacing.EAST; facingUp = EnumFacing.UP; break; case WEST: facingRight = EnumFacing.SOUTH; facingUp = EnumFacing.UP; break; case EAST: facingRight = EnumFacing.NORTH; facingUp = EnumFacing.UP; break; default: case INTERNAL: return PlaneConnections.of( false, false, false, false ); } boolean left = false, right = false, down = false, up = false; final IPartHost host = this.getHost(); if( host != null ) { final TileEntity te = host.getTile(); final BlockPos pos = te.getPos(); if( this.isAnnihilationPlane( te.getWorld().getTileEntity( pos.offset( facingRight.getOpposite() ) ), this.getSide() ) ) { left = true; } if( this.isAnnihilationPlane( te.getWorld().getTileEntity( pos.offset( facingRight ) ), this.getSide() ) ) { right = true; } if( this.isAnnihilationPlane( te.getWorld().getTileEntity( pos.offset( facingUp.getOpposite() ) ), this.getSide() ) ) { down = true; } if( this.isAnnihilationPlane( te.getWorld().getTileEntity( pos.offset( facingUp ) ), this.getSide() ) ) { up = true; } } return PlaneConnections.of( up, right, down, left ); } @Override public void onNeighborChanged() { this.isAccepting = true; try { this.getProxy().getTick().alertDevice( this.getProxy().getNode() ); } catch( final GridAccessException e ) { // :P } } @Override public void onEntityCollision( final Entity entity ) { if( this.isAccepting && entity instanceof EntityItem && !entity.isDead && Platform.isServer() && this.getProxy().isActive() ) { boolean capture = false; final BlockPos pos = this.getTile().getPos(); // This is the middle point of the entities BB, which is better suited for comparisons that don't rely on it // "touching" the plane double posYMiddle = ( entity.getEntityBoundingBox().minY + entity.getEntityBoundingBox().maxY ) / 2.0D; switch( this.getSide() ) { case DOWN: case UP: if( entity.posX > pos.getX() && entity.posX < pos.getX() + 1 ) { if( entity.posZ > pos.getZ() && entity.posZ < pos.getZ() + 1 ) { if( ( entity.posY > pos.getY() + 0.9 && this.getSide() == AEPartLocation.UP ) || ( entity.posY < pos.getY() + 0.1 && this .getSide() == AEPartLocation.DOWN ) ) { capture = true; } } } break; case SOUTH: case NORTH: if( entity.posX > pos.getX() && entity.posX < pos.getX() + 1 ) { if( posYMiddle > pos.getY() && posYMiddle < pos.getY() + 1 ) { if( ( entity.posZ > pos.getZ() + 0.9 && this.getSide() == AEPartLocation.SOUTH ) || ( entity.posZ < pos.getZ() + 0.1 && this .getSide() == AEPartLocation.NORTH ) ) { capture = true; } } } break; case EAST: case WEST: if( entity.posZ > pos.getZ() && entity.posZ < pos.getZ() + 1 ) { if( posYMiddle > pos.getY() && posYMiddle < pos.getY() + 1 ) { if( ( entity.posX > pos.getX() + 0.9 && this.getSide() == AEPartLocation.EAST ) || ( entity.posX < pos.getX() + 0.1 && this .getSide() == AEPartLocation.WEST ) ) { capture = true; } } } break; default: // umm? break; } if( capture ) { final boolean changed = this.storeEntityItem( (EntityItem) entity ); if( changed ) { ServerHelper.proxy.sendToAllNearExcept( null, pos.getX(), pos.getY(), pos.getZ(), 64, this.getTile().getWorld(), new PacketTransitionEffect( entity.posX, entity.posY, entity.posZ, this.getSide(), false ) ); } } } } @Override public float getCableConnectionLength( AECableType cable ) { return 1; } /** * Stores an {@link EntityItem} inside the network and either marks it as dead or sets it to the leftover stackSize. * * @param entityItem {@link EntityItem} to store */ private boolean storeEntityItem( final EntityItem entityItem ) { if( !entityItem.isDead ) { final IAEItemStack overflow = this.storeItemStack( entityItem.getEntityItem() ); return this.handleOverflow( entityItem, overflow ); } return false; } /** * Stores an {@link ItemStack} inside the network. * * @param item {@link ItemStack} to store * * @return the leftover items, which could not be stored inside the network */ private IAEItemStack storeItemStack( final ItemStack item ) { final IAEItemStack itemToStore = AEItemStack.create( item ); try { final IStorageGrid storage = this.getProxy().getStorage(); final IEnergyGrid energy = this.getProxy().getEnergy(); final IAEItemStack overflow = Platform.poweredInsert( energy, storage.getItemInventory(), itemToStore, this.mySrc ); this.isAccepting = overflow == null; return overflow; } catch( final GridAccessException e1 ) { // :P } return null; } /** * Handles a possible overflow or none at all. * It will update the entity to match the leftover stack size as well as mark it as dead without any leftover * amount. * * @param entityItem the entity to update or destroy * @param overflow the leftover {@link IAEItemStack} * * @return true, if the entity was changed otherwise false. */ private boolean handleOverflow( final EntityItem entityItem, final IAEItemStack overflow ) { if( overflow == null || overflow.getStackSize() == 0 ) { entityItem.setDead(); return true; } final int oldStackSize = entityItem.getEntityItem().stackSize; final int newStackSize = (int) overflow.getStackSize(); final boolean changed = oldStackSize != newStackSize; entityItem.getEntityItem().stackSize = newStackSize; return changed; } /** * Spawns an overflow item as new {@link EntityItem} into the {@link World} * * @param overflow the item to spawn */ private void spawnOverflow( final IAEItemStack overflow ) { if( overflow == null ) { return; } final TileEntity te = this.getTile(); final WorldServer w = (WorldServer) te.getWorld(); final BlockPos offset = te.getPos().offset( this.getSide().getFacing() ); final BlockPos add = offset.add( .5, .5, .5 ); final double x = add.getX(); final double y = add.getY(); final double z = add.getZ(); final EntityItem overflowEntity = new EntityItem( w, x, y, z, overflow.getItemStack() ); overflowEntity.motionX = 0; overflowEntity.motionY = 0; overflowEntity.motionZ = 0; w.spawnEntityInWorld( overflowEntity ); } protected boolean isAnnihilationPlane( final TileEntity blockTileEntity, final AEPartLocation side ) { if( blockTileEntity instanceof IPartHost ) { final IPart p = ( (IPartHost) blockTileEntity ).getPart( side ); return p != null && p.getClass() == this.getClass(); } return false; } @Override @MENetworkEventSubscribe public void chanRender( final MENetworkChannelsChanged c ) { this.onNeighborChanged(); this.getHost().markForUpdate(); } @Override @MENetworkEventSubscribe public void powerRender( final MENetworkPowerStatusChange c ) { this.onNeighborChanged(); this.getHost().markForUpdate(); } private TickRateModulation breakBlock( final boolean modulate ) { if( this.isAccepting && this.getProxy().isActive() ) { try { final TileEntity te = this.getTile(); final WorldServer w = (WorldServer) te.getWorld(); final BlockPos pos = te.getPos().offset( this.getSide().getFacing() ); final IEnergyGrid energy = this.getProxy().getEnergy(); if( this.canHandleBlock( w, pos ) ) { final List<ItemStack> items = this.obtainBlockDrops( w, pos ); final float requiredPower = this.calculateEnergyUsage( w, pos, items ); final boolean hasPower = energy.extractAEPower( requiredPower, Actionable.SIMULATE, PowerMultiplier.CONFIG ) > requiredPower - 0.1; final boolean canStore = this.canStoreItemStacks( items ); if( hasPower && canStore ) { if( modulate ) { energy.extractAEPower( requiredPower, Actionable.MODULATE, PowerMultiplier.CONFIG ); this.breakBlockAndStoreItems( w, pos, items ); ServerHelper.proxy.sendToAllNearExcept( null, pos.getX(), pos.getY(), pos.getZ(), 64, w, new PacketTransitionEffect( pos.getX(), pos.getY(), pos.getZ(), this.getSide(), true ) ); } else { this.breaking = true; TickHandler.INSTANCE.addCallable( this.getTile().getWorld(), this ); } return TickRateModulation.URGENT; } } } catch( final GridAccessException e1 ) { // :P } } // nothing to do here :) return TickRateModulation.IDLE; } @Override public TickingRequest getTickingRequest( final IGridNode node ) { return new TickingRequest( TickRates.AnnihilationPlane.getMin(), TickRates.AnnihilationPlane.getMax(), false, true ); } @Override public TickRateModulation tickingRequest( final IGridNode node, final int ticksSinceLastCall ) { if( this.breaking ) { return TickRateModulation.URGENT; } this.isAccepting = true; return this.breakBlock( false ); } /** * Checks if this plane can handle the block at the specific coordinates. */ private boolean canHandleBlock( final WorldServer w, final BlockPos pos ) { final IBlockState state = w.getBlockState( pos ); final Material material = state.getMaterial(); final float hardness = state.getBlockHardness( w, pos ); final boolean ignoreMaterials = material == Material.AIR || material == Material.LAVA || material == Material.WATER || material.isLiquid(); final boolean ignoreBlocks = state.getBlock() == Blocks.BEDROCK || state.getBlock() == Blocks.END_PORTAL || state .getBlock() == Blocks.END_PORTAL_FRAME || state.getBlock() == Blocks.COMMAND_BLOCK; return !ignoreMaterials && !ignoreBlocks && hardness >= 0f && !w.isAirBlock( pos ) && w.isBlockLoaded( pos ) && w.canMineBlockBody( Platform.getPlayer( w ), pos ); } protected List<ItemStack> obtainBlockDrops( final WorldServer w, final BlockPos pos ) { final ItemStack[] out = Platform.getBlockDrops( w, pos ); return Lists.newArrayList( out ); } /** * Checks if this plane can handle the block at the specific coordinates. */ protected float calculateEnergyUsage( final WorldServer w, final BlockPos pos, final List<ItemStack> items ) { final IBlockState state = w.getBlockState( pos ); final float hardness = state.getBlockHardness( w, pos ); float requiredEnergy = 1 + hardness; for( final ItemStack is : items ) { requiredEnergy += is.stackSize; } return requiredEnergy; } /** * Checks if the network can store the possible drops. * * It also sets isAccepting to false, if the item can not be stored. * * @param itemStacks an array of {@link ItemStack} to test * * @return true, if the network can store at least a single item of all drops or no drops are reported */ private boolean canStoreItemStacks( final List<ItemStack> itemStacks ) { boolean canStore = itemStacks.isEmpty(); try { final IStorageGrid storage = this.getProxy().getStorage(); for( final ItemStack itemStack : itemStacks ) { final IAEItemStack itemToTest = AEItemStack.create( itemStack ); final IAEItemStack overflow = storage.getItemInventory().injectItems( itemToTest, Actionable.SIMULATE, this.mySrc ); if( overflow == null || itemToTest.getStackSize() > overflow.getStackSize() ) { canStore = true; } } } catch( final GridAccessException e ) { // :P } this.isAccepting = canStore; return canStore; } private void breakBlockAndStoreItems( final WorldServer w, final BlockPos pos, final List<ItemStack> items ) { w.setBlockToAir( pos ); final AxisAlignedBB box = new AxisAlignedBB( pos.getX() - 0.2, pos.getY() - 0.2, pos.getZ() - 0.2, pos.getX() + 1.2, pos.getY() + 1.2, pos .getZ() + 1.2 ); for( final Object ei : w.getEntitiesWithinAABB( EntityItem.class, box ) ) { if( ei instanceof EntityItem ) { final EntityItem entityItem = (EntityItem) ei; this.storeEntityItem( entityItem ); } } for( final ItemStack snaggedItem : items ) { final IAEItemStack overflow = this.storeItemStack( snaggedItem ); this.spawnOverflow( overflow ); } } @Override public IPartModel getStaticModels() { return MODELS.getModel( getConnections(), isPowered(), isActive() ); } }