/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.container.implementations;
import net.minecraft.entity.player.InventoryPlayer;
import appeng.container.AEBaseContainer;
import appeng.container.slot.SlotRestrictedInput;
import appeng.tile.storage.TileChest;
public class ContainerChest extends AEBaseContainer
{
private final TileChest chest;
public ContainerChest( final InventoryPlayer ip, final TileChest chest )
{
super( ip, chest, null );
this.chest = chest;
this.addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.STORAGE_CELLS, this.chest, 1, 80, 37, this.getInventoryPlayer() ) );
this.bindPlayerInventory( ip, 0, 166 - /* height of player inventory */82 );
}
}