/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.container.implementations; import net.minecraft.entity.player.InventoryPlayer; import appeng.container.AEBaseContainer; import appeng.container.slot.SlotRestrictedInput; import appeng.tile.storage.TileChest; public class ContainerChest extends AEBaseContainer { private final TileChest chest; public ContainerChest( final InventoryPlayer ip, final TileChest chest ) { super( ip, chest, null ); this.chest = chest; this.addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.STORAGE_CELLS, this.chest, 1, 80, 37, this.getInventoryPlayer() ) ); this.bindPlayerInventory( ip, 0, 166 - /* height of player inventory */82 ); } }