/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.items.misc;
import com.google.common.collect.ImmutableList;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.bootstrap.IItemRendering;
import appeng.bootstrap.ItemRenderingCustomizer;
public class ItemCrystalSeedRendering extends ItemRenderingCustomizer
{
private static final ModelResourceLocation[] MODELS_CERTUS = {
new ModelResourceLocation( "appliedenergistics2:crystal_seed_certus" ),
new ModelResourceLocation( "appliedenergistics2:crystal_seed_certus2" ),
new ModelResourceLocation( "appliedenergistics2:crystal_seed_certus3" )
};
private static final ModelResourceLocation[] MODELS_FLUIX = {
new ModelResourceLocation( "appliedenergistics2:crystal_seed_fluix" ),
new ModelResourceLocation( "appliedenergistics2:crystal_seed_fluix2" ),
new ModelResourceLocation( "appliedenergistics2:crystal_seed_fluix3" )
};
private static final ModelResourceLocation[] MODELS_NETHER = {
new ModelResourceLocation( "appliedenergistics2:crystal_seed_nether" ),
new ModelResourceLocation( "appliedenergistics2:crystal_seed_nether2" ),
new ModelResourceLocation( "appliedenergistics2:crystal_seed_nether3" )
};
@Override
@SideOnly( Side.CLIENT )
public void customize( IItemRendering rendering )
{
rendering.variants( ImmutableList.<ResourceLocation>builder().add( MODELS_CERTUS ).add( MODELS_FLUIX ).add( MODELS_NETHER ).build() );
rendering.meshDefinition( getItemMeshDefinition() );
}
private ItemMeshDefinition getItemMeshDefinition()
{
return is ->
{
int damage = ItemCrystalSeed.getProgress( is );
// Split the damage value into crystal type and growth level
int type = damage / ItemCrystalSeed.SINGLE_OFFSET;
int level = ( damage % ItemCrystalSeed.SINGLE_OFFSET ) / ItemCrystalSeed.LEVEL_OFFSET;
// Determine which list of models to use based on the type of crystal
ModelResourceLocation[] models;
switch( type )
{
case 0:
models = MODELS_CERTUS;
break;
case 1:
models = MODELS_NETHER;
break;
case 2:
models = MODELS_FLUIX;
break;
default:
// We use this as the fallback for broken items
models = MODELS_CERTUS;
break;
}
// Return one of the 3 models based on the level
if( level < 0 )
{
level = 0;
}
else if( level >= models.length )
{
level = models.length - 1;
}
return models[level];
};
}
}