/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.parts;
import java.util.EnumSet;
import java.util.Random;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import appeng.api.parts.SelectedPart;
import appeng.api.util.AEColor;
import appeng.client.render.cablebus.CableBusRenderState;
public class NullCableBusContainer implements ICableBusContainer
{
@Override
public int isProvidingStrongPower( final EnumFacing opposite )
{
return 0;
}
@Override
public int isProvidingWeakPower( final EnumFacing opposite )
{
return 0;
}
@Override
public boolean canConnectRedstone( final EnumSet<EnumFacing> of )
{
return false;
}
@Override
public void onEntityCollision( final Entity e )
{
}
@Override
public boolean activate( final EntityPlayer player, final EnumHand hand, final Vec3d vecFromPool )
{
return false;
}
@Override
public void onNeighborChanged()
{
}
@Override
public boolean isSolidOnSide( final EnumFacing side )
{
return false;
}
@Override
public boolean isEmpty()
{
return true;
}
@Override
public SelectedPart selectPart( final Vec3d v3 )
{
return new SelectedPart();
}
@Override
public boolean recolourBlock( final EnumFacing side, final AEColor colour, final EntityPlayer who )
{
return false;
}
@Override
public boolean isLadder( final EntityLivingBase entity )
{
return false;
}
@Override
public void randomDisplayTick( final World world, final BlockPos pos, final Random r )
{
}
@Override
public int getLightValue()
{
return 0;
}
@Override
public CableBusRenderState getRenderState()
{
return new CableBusRenderState();
}
}