/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.block.paint; import java.util.Collection; import java.util.Collections; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.MaterialLiquid; import net.minecraft.block.properties.IProperty; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.property.ExtendedBlockState; import net.minecraftforge.common.property.IExtendedBlockState; import net.minecraftforge.common.property.IUnlistedProperty; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import appeng.block.AEBaseTileBlock; import appeng.helpers.Splotch; import appeng.tile.misc.TilePaint; import appeng.util.Platform; public class BlockPaint extends AEBaseTileBlock { static final PaintSplotchesProperty SPLOTCHES = new PaintSplotchesProperty(); public BlockPaint() { super( new MaterialLiquid( MapColor.AIR ) ); this.setTileEntity( TilePaint.class ); this.setLightOpacity( 0 ); this.setFullSize( false ); this.setOpaque( false ); } @Override protected BlockStateContainer createBlockState() { return new ExtendedBlockState( this, new IProperty[0], new IUnlistedProperty[] { SPLOTCHES } ); } @Override public IBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos ) { IExtendedBlockState extState = (IExtendedBlockState) state; TilePaint te = getTileEntity( world, pos ); Collection<Splotch> splotches = Collections.emptyList(); if( te != null ) { splotches = te.getDots(); } return extState.withProperty( SPLOTCHES, new PaintSplotches( splotches ) ); } @Override public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } @Override @SideOnly( Side.CLIENT ) public void getSubBlocks( final Item item, final CreativeTabs tabs, final List<ItemStack> itemStacks ) { // do nothing } @Override public AxisAlignedBB getCollisionBoundingBox( final IBlockState state, final World worldIn, final BlockPos pos ) { return null; } @Override public boolean canCollideCheck( final IBlockState state, final boolean hitIfLiquid ) { return false; } @Override public void neighborChanged( final IBlockState state, final World w, final BlockPos pos, final Block neighborBlock ) { final TilePaint tp = this.getTileEntity( w, pos ); if( tp != null ) { tp.neighborChanged(); } } @Override public Item getItemDropped( final IBlockState state, final Random rand, final int fortune ) { return null; } @Override public void dropBlockAsItemWithChance( final World worldIn, final BlockPos pos, final IBlockState state, final float chance, final int fortune ) { } @Override public void fillWithRain( final World w, final BlockPos pos ) { if( Platform.isServer() ) { w.setBlockToAir( pos ); } } @Override public int getLightValue( final IBlockState state, final IBlockAccess w, final BlockPos pos ) { final TilePaint tp = this.getTileEntity( w, pos ); if( tp != null ) { return tp.getLightLevel(); } return 0; } @Override public boolean isAir( final IBlockState state, final IBlockAccess world, final BlockPos pos ) { return true; } @Override public boolean isReplaceable( final IBlockAccess worldIn, final BlockPos pos ) { return true; } }