package org.test;
import loon.LTexture;
import loon.LTransition;
import loon.Screen;
import loon.action.sprite.SpriteBatch;
import loon.event.GameTouch;
import loon.geom.Circle;
import loon.opengl.GLEx;
import loon.utils.timer.LTimerContext;
public class SpriteBatchTest extends Screen {
public LTransition onTransition() {
return LTransition.newEmpty();
}
private LTexture texture = LTexture.createTexture("ball.png");
@Override
public void draw(GLEx g) {
SpriteBatch batch = new SpriteBatch();
batch.begin();
batch.fill(new Circle(155, 55, 100));
batch.draw(texture, 127, 127);
batch.end();
}
@Override
public void onLoad() {
add(MultiScreenTest.getBackButton(this,0));
}
@Override
public void alter(LTimerContext timer) {
}
@Override
public void resize(int width, int height) {
}
@Override
public void touchDown(GameTouch e) {
}
@Override
public void touchUp(GameTouch e) {
}
@Override
public void touchMove(GameTouch e) {
}
@Override
public void touchDrag(GameTouch e) {
}
@Override
public void resume() {
}
@Override
public void pause() {
}
@Override
public void close() {
}
}