package org.test; import loon.LTexture; import loon.LTransition; import loon.Screen; import loon.action.sprite.SpriteBatch; import loon.event.GameTouch; import loon.geom.Circle; import loon.opengl.GLEx; import loon.utils.timer.LTimerContext; public class SpriteBatchTest extends Screen { public LTransition onTransition() { return LTransition.newEmpty(); } private LTexture texture = LTexture.createTexture("ball.png"); @Override public void draw(GLEx g) { SpriteBatch batch = new SpriteBatch(); batch.begin(); batch.fill(new Circle(155, 55, 100)); batch.draw(texture, 127, 127); batch.end(); } @Override public void onLoad() { add(MultiScreenTest.getBackButton(this,0)); } @Override public void alter(LTimerContext timer) { } @Override public void resize(int width, int height) { } @Override public void touchDown(GameTouch e) { } @Override public void touchUp(GameTouch e) { } @Override public void touchMove(GameTouch e) { } @Override public void touchDrag(GameTouch e) { } @Override public void resume() { } @Override public void pause() { } @Override public void close() { } }