package com.mygame;
public class BossBlock1 extends Thing
{
BossBlock1(float x, float y)
{
height = 100;
width = 100;
this.x = x;
this.y = y;
}
public void update(Player player, int enemiesLeft)
{
if(state == Thing.STATE_NORMAL)
{
if(player.boss1killed)
state = Thing.STATE_DEATH;
collision(player);
}
}
}