package loon.test; import loon.Screen; import loon.html5.gwt.Loon; import loon.html5.gwt.GWTGame.GWTSetting; import loon.html5.gwt.GWTGame.Repaint; public class GGG extends Loon { @Override public void onMain() { GWTSetting setting = new GWTSetting(); setting.fps = 60; // source size setting.width = 480; setting.height = 320; // target size setting.width_zoom = 640; setting.height_zoom = 480; setting.repaint = Repaint.AnimationScheduler; setting.isFPS = true; setting.fontName = "黑体"; setting.rootId = "embed-loon.test.TestLoon"; // 按屏幕缩放比例缩放 // setting.useRatioScaleFactor = true; // 当此项开启,并且gwt.xml中设置了loon.addtojs为true,会默认从js中加载资源 setting.jsloadRes = false; // 设置一个需要的初始化进度条样式(不填则默认) // setting.progress = GWTProgressDef.newSimpleLogoProcess(setting); register(setting, new Data() { @Override public Screen onScreen() { return new TitleScreen(); } }); } }