package loon.opengl.d3d.materials;
public class IntAttribute extends Material.Attribute {
public static final String CullFaceAlias = "cullface";
public static final long CullFace = register(CullFaceAlias);
public static IntAttribute createCullFace(int value) {
return new IntAttribute(CullFace, value);
}
public int value;
public IntAttribute(long type) {
super(type);
}
public IntAttribute(long type, int value) {
super(type);
this.value = value;
}
@Override
public Material.Attribute cpy () {
return new IntAttribute(type, value);
}
@Override
protected boolean equals (Material.Attribute other) {
return ((IntAttribute)other).value == value;
}
}