/**
* Copyright 2008 - 2012
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*
* @project loon
* @author cping
* @email:javachenpeng@yahoo.com
* @version 0.3.3
*/
package org.test.act.actor;
import loon.action.sprite.SpriteBatch.SpriteEffects;
import loon.canvas.LColor;
import loon.utils.timer.GameTime;
public class Enemy1 extends Enemy
{
private final int FLY_MAX = 100;
private int flyCount = 100;
protected float vx = 3f;
protected final float VX = 3f;
public Enemy1()
{
super.loadSe( "assets/enemyDE", 0.5f);
super.Load( "assets/e1", 3, 2f, false);
super.setAnimation(new int[] { 0, 0, 1, 2, 2, 1 });
this.Scale.x = 0.8f;
this.Scale.y = 0.8f;
super.actWidth = 207.2f;
super.actHeight = 193.6f;
this.bounds.width = (int) super.getWidth();
this.bounds.height = (int) super.getHeight();
}
protected void specificUpdate(GameTime gameTime)
{
this.flyCount++;
super.de.update(gameTime);
if (super.effects == SpriteEffects.None)
{
this.vx = -this.VX;
if (this.flyCount > this.FLY_MAX)
{
this.flyCount = 0;
super.effects = SpriteEffects.FlipHorizontally;
}
}
else
{
this.vx = this.VX;
if (this.flyCount > this.FLY_MAX)
{
this.flyCount = 0;
super.effects = SpriteEffects.None;
}
}
this.Pos.x += this.vx;
super.color = LColor.newWhite();
}
}