/** * Copyright 2008 - 2015 The Loon Game Engine Authors * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. * * @project loon * @author cping * @email:javachenpeng@yahoo.com * @version 0.5 */ package loon.robovm; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.IntBuffer; import loon.jni.OpenGLES; import loon.opengl.GL20; import loon.opengl.GLExt; import org.robovm.rt.bro.Struct; import org.robovm.rt.bro.ptr.BytePtr; public class RoboVMGL20 extends GL20 implements GLExt { private static final int MAX_LOG_SIZE = 8192; public RoboVMGL20() { super(new Buffers() { public ByteBuffer createByteBuffer(int size) { ByteBuffer buffer = ByteBuffer.allocateDirect(size); buffer.order(ByteOrder.nativeOrder()); return buffer; } }, false); } @Override public String getPlatformGLExtensions() { return OpenGLES.glGetString(GL_EXTENSIONS); } @Override public int getSwapInterval() { throw new RuntimeException("Not implemented"); } @Override public void glActiveTexture(int texture) { OpenGLES.glActiveTexture(texture); } @Override public void glAttachShader(int program, int shader) { OpenGLES.glAttachShader(program, shader); } @Override public void glBindAttribLocation(int program, int index, String name) { OpenGLES.glBindAttribLocation(program, index, name); } @Override public void glBindBuffer(int target, int buffer) { OpenGLES.glBindBuffer(target, buffer); } @Override public void glBindFramebuffer(int target, int frameBuffer) { OpenGLES.glBindFramebuffer(target, frameBuffer); } @Override public void glBindRenderbuffer(int target, int renderBuffer) { OpenGLES.glBindRenderbuffer(target, renderBuffer); } @Override public void glBindTexture(int target, int texture) { OpenGLES.glBindTexture(target, texture); } @Override public void glBlendColor(float red, float green, float blue, float alpha) { OpenGLES.glBlendColor(red, green, blue, alpha); } @Override public void glBlendEquation(int mode) { OpenGLES.glBlendEquation(mode); } @Override public void glBlendEquationSeparate(int modeRGB, int modeAlpha) { OpenGLES.glBlendEquationSeparate(modeRGB, modeAlpha); } @Override public void glBlendFunc(int sfactor, int dfactor) { OpenGLES.glBlendFunc(sfactor, dfactor); } @Override public void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) { OpenGLES.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); } @Override public void glBufferData(int target, int size, Buffer data, int usage) { OpenGLES.glBufferData(target, size, data, usage); } @Override public void glBufferSubData(int target, int offset, int size, Buffer data) { OpenGLES.glBufferSubData(target, offset, size, data); } @Override public int glCheckFramebufferStatus(int target) { return OpenGLES.glCheckFramebufferStatus(target); } @Override public void glClear(int mask) { OpenGLES.glClear(mask); } @Override public void glClearColor(float red, float green, float blue, float alpha) { OpenGLES.glClearColor(red, green, blue, alpha); } @Override public void glClearDepth(double depth) { OpenGLES.glClearDepthf((float) depth); } @Override public void glClearDepthf(float depth) { OpenGLES.glClearDepthf(depth); } @Override public void glClearStencil(int s) { OpenGLES.glClearStencil(s); } @Override public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) { OpenGLES.glColorMask(red, green, blue, alpha); } @Override public void glCompileShader(int shader) { OpenGLES.glCompileShader(shader); } @Override public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) { OpenGLES.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); } @Override public void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) { throw new RuntimeException("Not implemented"); } @Override public void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8) { throw new RuntimeException("Not implemented"); } @Override public void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) { throw new RuntimeException("Not implemented"); } @Override public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) { OpenGLES.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); } @Override public void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) { throw new RuntimeException("Not implemented"); } @Override public void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10) { throw new RuntimeException("Not implemented"); } @Override public void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10) { throw new RuntimeException("Not implemented"); } @Override public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) { OpenGLES.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); } @Override public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) { OpenGLES.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } @Override public void glCopyTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) { throw new RuntimeException("Not implemented"); } @Override public int glCreateProgram() { return OpenGLES.glCreateProgram(); } @Override public int glCreateShader(int type) { return OpenGLES.glCreateShader(type); } @Override public void glCullFace(int mode) { OpenGLES.glCullFace(mode); } @Override public void glDeleteBuffers(int n, IntBuffer buffers) { OpenGLES.glDeleteBuffers(n, buffers); } @Override public void glDeleteFramebuffers(int n, IntBuffer framebuffers) { OpenGLES.glDeleteFramebuffers(n, framebuffers); } @Override public void glDeleteProgram(int program) { OpenGLES.glDeleteProgram(program); } @Override public void glDeleteRenderbuffers(int n, IntBuffer renderbuffers) { OpenGLES.glDeleteRenderbuffers(n, renderbuffers); } @Override public void glDeleteShader(int shader) { OpenGLES.glDeleteShader(shader); } @Override public void glDeleteTextures(int n, IntBuffer textures) { OpenGLES.glDeleteTextures(n, textures); } @Override public void glDepthFunc(int func) { OpenGLES.glDepthFunc(func); } @Override public void glDepthMask(boolean flag) { OpenGLES.glDepthMask(flag); } @Override public void glDepthRange(double zNear, double zFar) { OpenGLES.glDepthRangef((float) zNear, (float) zFar); } @Override public void glDepthRangef(float zNear, float zFar) { OpenGLES.glDepthRangef(zNear, zFar); } @Override public void glDetachShader(int program, int shader) { OpenGLES.glDetachShader(program, shader); } @Override public void glDisable(int cap) { OpenGLES.glDisable(cap); } @Override public void glDisableVertexAttribArray(int index) { OpenGLES.glDisableVertexAttribArray(index); } @Override public void glDrawArrays(int mode, int first, int count) { OpenGLES.glDrawArrays(mode, first, count); } @Override public void glDrawElements(int mode, int count, int type, Buffer indices) { OpenGLES.glDrawElements(mode, count, type, indices); } @Override public void glDrawElements(int mode, int count, int type, int offset) { OpenGLES.glDrawElements(mode, count, type, offset); } @Override public void glEnable(int cap) { OpenGLES.glEnable(cap); } @Override public void glEnableVertexAttribArray(int index) { OpenGLES.glEnableVertexAttribArray(index); } @Override public void glFinish() { OpenGLES.glFinish(); } @Override public void glFlush() { OpenGLES.glFlush(); } @Override public void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) { OpenGLES.glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); } @Override public void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) { OpenGLES.glFramebufferTexture2D(target, attachment, textarget, texture, level); } @Override public void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) { throw new RuntimeException("Not implemented"); } @Override public void glFrontFace(int mode) { OpenGLES.glFrontFace(mode); } @Override public void glGenBuffers(int n, IntBuffer buffers) { OpenGLES.glGenBuffers(n, buffers); } @Override public void glGenerateMipmap(int target) { OpenGLES.glGenerateMipmap(target); } @Override public void glGenFramebuffers(int n, IntBuffer framebuffers) { OpenGLES.glGenFramebuffers(n, framebuffers); } @Override public void glGenRenderbuffers(int n, IntBuffer renderbuffers) { OpenGLES.glGenRenderbuffers(n, renderbuffers); } @Override public void glGenTextures(int n, IntBuffer textures) { OpenGLES.glGenTextures(n, textures); } @Override public void glGetActiveAttrib(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) { throw new RuntimeException("Not implemented"); } @Override public void glGetActiveAttrib(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) { throw new RuntimeException("Not implemented"); } @Override public void glGetActiveUniform(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) { throw new RuntimeException("Not implemented"); } @Override public void glGetActiveUniform(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) { throw new RuntimeException("Not implemented"); } @Override public void glGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders) { OpenGLES.glGetAttachedShaders(program, maxcount, count, shaders); } @Override public int glGetAttribLocation(int program, String name) { return OpenGLES.glGetAttribLocation(program, name); } @Override public boolean glGetBoolean(int pname) { OpenGLES.glGetBooleanv(pname, bufs.byteBuffer); return bufs.byteBuffer.get(0) == 1; } @Override public void glGetBooleanv(int pname, byte[] params, int offset) { throw new RuntimeException("Not implemented"); } @Override public void glGetBooleanv(int pname, ByteBuffer params) { OpenGLES.glGetBooleanv(pname, params); } @Override public int glGetBoundBuffer(int arg0) { throw new RuntimeException("Not implemented"); } @Override public void glGetBufferParameteriv(int target, int pname, IntBuffer params) { OpenGLES.glGetBufferParameteriv(target, pname, params); } @Override public int glGetError() { return OpenGLES.glGetError(); } @Override public float glGetFloat(int pname) { OpenGLES.glGetFloatv(pname, bufs.floatBuffer); return bufs.floatBuffer.get(0); } @Override public void glGetFloatv(int pname, FloatBuffer params) { OpenGLES.glGetFloatv(pname, params); } @Override public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) { OpenGLES.glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); } @Override public int glGetInteger(int pname) { OpenGLES.glGetIntegerv(pname, bufs.intBuffer); return bufs.intBuffer.get(0); } @Override public void glGetIntegerv(int pname, IntBuffer params) { OpenGLES.glGetIntegerv(pname, params); } @Override public void glGetProgramBinary(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3, Buffer arg4) { throw new RuntimeException("Not implemented"); } @Override public void glGetProgramInfoLog(int program, int bufsize, IntBuffer length, ByteBuffer infolog) { throw new RuntimeException("Not implemented"); } @Override public String glGetProgramInfoLog(int program) { ByteBuffer bbuf = bufs.createByteBuffer(MAX_LOG_SIZE); glGetProgramInfoLog(program, MAX_LOG_SIZE, bufs.intBuffer, bbuf); return toString(bbuf, bufs.intBuffer.get(0)); } @Override public void glGetProgramiv(int program, int pname, IntBuffer params) { OpenGLES.glGetProgramiv(program, pname, params); } @Override public void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) { OpenGLES.glGetRenderbufferParameteriv(target, pname, params); } @Override public void glGetShaderInfoLog(int shader, int bufsize, IntBuffer length, ByteBuffer infolog) { OpenGLES.glGetShaderInfoLog(shader, bufsize, length, infolog); } @Override public String glGetShaderInfoLog(int shader) { ByteBuffer bbuf = bufs.createByteBuffer(MAX_LOG_SIZE); glGetShaderInfoLog(shader, MAX_LOG_SIZE, bufs.intBuffer, bbuf); return toString(bbuf, bufs.intBuffer.get(0)); } @Override public void glGetShaderiv(int shader, int pname, IntBuffer params) { OpenGLES.glGetShaderiv(shader, pname, params); } @Override public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset) { throw new RuntimeException("Not implemented"); } @Override public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) { OpenGLES.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); } @Override public void glGetShaderSource(int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset) { throw new RuntimeException("Not implemented"); } @Override public void glGetShaderSource(int shader, int bufsize, IntBuffer length, ByteBuffer source) { throw new RuntimeException("Not implemented"); } @Override public String glGetString(int name) { return OpenGLES.glGetString(name); } @Override public void glGetTexParameterfv(int target, int pname, FloatBuffer params) { OpenGLES.glGetTexParameterfv(target, pname, params); } @Override public void glGetTexParameteriv(int target, int pname, IntBuffer params) { OpenGLES.glGetTexParameteriv(target, pname, params); } @Override public void glGetUniformfv(int program, int location, FloatBuffer params) { OpenGLES.glGetUniformfv(program, location, params); } @Override public void glGetUniformiv(int program, int location, IntBuffer params) { OpenGLES.glGetUniformiv(program, location, params); } @Override public int glGetUniformLocation(int program, String name) { return OpenGLES.glGetUniformLocation(program, name); } @Override public void glGetVertexAttribfv(int index, int pname, FloatBuffer params) { OpenGLES.glGetVertexAttribfv(index, pname, params); } @Override public void glGetVertexAttribiv(int index, int pname, IntBuffer params) { OpenGLES.glGetVertexAttribiv(index, pname, params); } @Override public void glHint(int target, int mode) { OpenGLES.glHint(target, mode); } @Override public boolean glIsBuffer(int buffer) { return OpenGLES.glIsBuffer(buffer); } @Override public boolean glIsEnabled(int cap) { return OpenGLES.glIsEnabled(cap); } @Override public boolean glIsFramebuffer(int framebuffer) { return OpenGLES.glIsFramebuffer(framebuffer); } @Override public boolean glIsProgram(int program) { return OpenGLES.glIsProgram(program); } @Override public boolean glIsRenderbuffer(int renderbuffer) { return OpenGLES.glIsRenderbuffer(renderbuffer); } @Override public boolean glIsShader(int shader) { return OpenGLES.glIsShader(shader); } @Override public boolean glIsTexture(int texture) { return OpenGLES.glIsTexture(texture); } @Override public boolean glIsVBOArrayEnabled() { throw new RuntimeException("Not implemented"); } @Override public boolean glIsVBOElementEnabled() { throw new RuntimeException("Not implemented"); } @Override public void glLineWidth(float width) { OpenGLES.glLineWidth(width); } @Override public void glLinkProgram(int program) { OpenGLES.glLinkProgram(program); } @Override public ByteBuffer glMapBuffer(int arg0, int arg1) { throw new RuntimeException("Not implemented"); } @Override public void glPixelStorei(int pname, int param) { OpenGLES.glPixelStorei(pname, param); } @Override public void glPolygonOffset(float factor, float units) { OpenGLES.glPolygonOffset(factor, units); } @Override public void glProgramBinary(int arg0, int arg1, Buffer arg2, int arg3) { throw new RuntimeException("Not implemented"); } @Override public void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) { OpenGLES.glReadPixels(x, y, width, height, format, type, pixels); } @Override public void glReadPixels(int x, int y, int width, int height, int format, int type, int pixelsBufferOffset) { throw new RuntimeException("Not implemented"); } @Override public void glReleaseShaderCompiler() { OpenGLES.glReleaseShaderCompiler(); } @Override public void glRenderbufferStorage(int target, int internalformat, int width, int height) { OpenGLES.glRenderbufferStorage(target, internalformat, width, height); } @Override public void glSampleCoverage(float value, boolean invert) { OpenGLES.glSampleCoverage(value, invert); } @Override public void glScissor(int x, int y, int width, int height) { OpenGLES.glScissor(x, y, width, height); } @Override public void glShaderBinary(int n, int[] shaders, int offset, int binaryformat, Buffer binary, int length) { throw new RuntimeException("Not implemented"); } @Override public void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) { OpenGLES.glShaderBinary(n, shaders, binaryformat, binary, length); } @Override public void glShaderSource(int shader, int count, String[] strings, int[] length, int lengthOffset) { throw new RuntimeException("Not implemented"); } @Override public void glShaderSource(int shader, int count, String[] strings, IntBuffer length) { throw new RuntimeException("Not implemented"); } @Override public void glShaderSource(int shader, String source) { BytePtr.BytePtrPtr sources = Struct.allocate(BytePtr.BytePtrPtr.class, 1); sources.next(0).set(BytePtr.toBytePtrAsciiZ(source)); OpenGLES.glShaderSource(shader, 1, sources, null); } @Override public void glStencilFunc(int func, int ref, int mask) { OpenGLES.glStencilFunc(func, ref, mask); } @Override public void glStencilFuncSeparate(int face, int func, int ref, int mask) { OpenGLES.glStencilFuncSeparate(face, func, ref, mask); } @Override public void glStencilMask(int mask) { OpenGLES.glStencilMask(mask); } @Override public void glStencilMaskSeparate(int face, int mask) { throw new RuntimeException("Not implemented"); } @Override public void glStencilOp(int fail, int zfail, int zpass) { OpenGLES.glStencilOp(fail, zfail, zpass); } @Override public void glStencilOpSeparate(int face, int fail, int zfail, int zpass) { OpenGLES.glStencilOpSeparate(face, fail, zfail, zpass); } @Override public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) { OpenGLES.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } @Override public void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) { throw new RuntimeException("Not implemented"); } @Override public void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) { throw new RuntimeException("Not implemented"); } @Override public void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) { throw new RuntimeException("Not implemented"); } @Override public void glTexParameterf(int target, int pname, float param) { OpenGLES.glTexParameterf(target, pname, param); } @Override public void glTexParameterfv(int target, int pname, FloatBuffer params) { OpenGLES.glTexParameterfv(target, pname, params); } @Override public void glTexParameteri(int target, int pname, int param) { OpenGLES.glTexParameterf(target, pname, param); } @Override public void glTexParameteriv(int target, int pname, IntBuffer params) { OpenGLES.glTexParameteriv(target, pname, params); } @Override public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) { OpenGLES.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } @Override public void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) { throw new RuntimeException("Not implemented"); } @Override public void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10) { throw new RuntimeException("Not implemented"); } @Override public void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10) { throw new RuntimeException("Not implemented"); } @Override public void glUniform1f(int location, float x) { OpenGLES.glUniform1f(location, x); } @Override public void glUniform1fv(int location, int count, FloatBuffer v) { OpenGLES.glUniform1fv(location, count, v); } @Override public void glUniform1i(int location, int x) { OpenGLES.glUniform1i(location, x); } @Override public void glUniform1iv(int location, int count, IntBuffer v) { OpenGLES.glUniform1iv(location, count, v); } @Override public void glUniform2f(int location, float x, float y) { OpenGLES.glUniform2f(location, x, y); } @Override public void glUniform2fv(int location, int count, FloatBuffer v) { OpenGLES.glUniform2fv(location, count, v); } @Override public void glUniform2i(int location, int x, int y) { OpenGLES.glUniform2i(location, x, y); } @Override public void glUniform2iv(int location, int count, IntBuffer v) { OpenGLES.glUniform2iv(location, count, v); } @Override public void glUniform3f(int location, float x, float y, float z) { OpenGLES.glUniform3f(location, x, y, z); } @Override public void glUniform3fv(int location, int count, FloatBuffer v) { OpenGLES.glUniform3fv(location, count, v); } @Override public void glUniform3i(int location, int x, int y, int z) { OpenGLES.glUniform3i(location, x, y, z); } @Override public void glUniform3iv(int location, int count, IntBuffer v) { OpenGLES.glUniform3iv(location, count, v); } @Override public void glUniform4f(int location, float x, float y, float z, float w) { OpenGLES.glUniform4f(location, x, y, z, w); } @Override public void glUniform4fv(int location, int count, FloatBuffer v) { OpenGLES.glUniform4fv(location, count, v); } @Override public void glUniform4i(int location, int x, int y, int z, int w) { OpenGLES.glUniform4i(location, x, y, z, w); } @Override public void glUniform4iv(int location, int count, IntBuffer v) { OpenGLES.glUniform4iv(location, count, v); } @Override public void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) { OpenGLES.glUniformMatrix2fv(location, count, transpose, value); } @Override public void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) { OpenGLES.glUniformMatrix3fv(location, count, transpose, value); } @Override public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) { OpenGLES.glUniformMatrix4fv(location, count, transpose, value); } @Override public boolean glUnmapBuffer(int arg0) { throw new RuntimeException("Not implemented"); } @Override public void glUseProgram(int program) { OpenGLES.glUseProgram(program); } @Override public void glValidateProgram(int program) { OpenGLES.glValidateProgram(program); } @Override public void glVertexAttrib1f(int indx, float x) { OpenGLES.glVertexAttrib1f(indx, x); } @Override public void glVertexAttrib1fv(int indx, FloatBuffer values) { OpenGLES.glVertexAttrib1fv(indx, values); } @Override public void glVertexAttrib2f(int indx, float x, float y) { OpenGLES.glVertexAttrib2f(indx, x, y); } @Override public void glVertexAttrib2fv(int indx, FloatBuffer values) { OpenGLES.glVertexAttrib2fv(indx, values); } @Override public void glVertexAttrib3f(int indx, float x, float y, float z) { OpenGLES.glVertexAttrib3f(indx, x, y, z); } @Override public void glVertexAttrib3fv(int indx, FloatBuffer values) { OpenGLES.glVertexAttrib3fv(indx, values); } @Override public void glVertexAttrib4f(int indx, float x, float y, float z, float w) { OpenGLES.glVertexAttrib4f(indx, x, y, z, w); } @Override public void glVertexAttrib4fv(int indx, FloatBuffer values) { OpenGLES.glVertexAttrib4fv(indx, values); } @Override public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr) { OpenGLES.glVertexAttribPointer(indx, size, type, normalized, stride, ptr); } @Override public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int ptr) { OpenGLES.glVertexAttribPointer(indx, size, type, normalized, stride, ptr); } @Override public void glViewport(int x, int y, int width, int height) { OpenGLES.glViewport(x, y, width, height); } @Override public String glGetActiveAttrib(int program, int index, IntBuffer size, Buffer type) { return OpenGLES.glGetActiveAttrib(program, index, size, type); } @Override public String glGetActiveUniform(int program, int index, IntBuffer size, Buffer type) { return OpenGLES.glGetActiveUniform(program, index, size, type); } @Override public boolean hasGLSL() { throw new RuntimeException("Not implemented"); } @Override public boolean isExtensionAvailable(String extension) { throw new RuntimeException("Not implemented"); } @Override public boolean isFunctionAvailable(String function) { throw new RuntimeException("Not implemented"); } private static String toString(ByteBuffer bbuf, int length) { byte[] data = new byte[length]; bbuf.get(data, 0, length); return new String(data); } }