package loon.opengl.d3d.models; import loon.geom.Vector2f; public class ModelTexture { public final static int USAGE_UNKNOWN = 0; public final static int USAGE_NONE = 1; public final static int USAGE_DIFFUSE = 2; public final static int USAGE_EMISSIVE = 3; public final static int USAGE_AMBIENT = 4; public final static int USAGE_SPECULAR = 5; public final static int USAGE_SHININESS = 6; public final static int USAGE_NORMAL = 7; public final static int USAGE_BUMP = 8; public final static int USAGE_TRANSPARENCY = 9; public final static int USAGE_REFLECTION = 10; public String id; public String fileName; public Vector2f uvTranslation; public Vector2f uvScaling; public int usage; }