package loon.opengl.d3d.models;
import loon.geom.Vector2f;
public class ModelTexture {
public final static int USAGE_UNKNOWN = 0;
public final static int USAGE_NONE = 1;
public final static int USAGE_DIFFUSE = 2;
public final static int USAGE_EMISSIVE = 3;
public final static int USAGE_AMBIENT = 4;
public final static int USAGE_SPECULAR = 5;
public final static int USAGE_SHININESS = 6;
public final static int USAGE_NORMAL = 7;
public final static int USAGE_BUMP = 8;
public final static int USAGE_TRANSPARENCY = 9;
public final static int USAGE_REFLECTION = 10;
public String id;
public String fileName;
public Vector2f uvTranslation;
public Vector2f uvScaling;
public int usage;
}