package org.test.stg;
public final class shot_struct
{
public int active;
public object_struct obj = new object_struct();
public int by_player;
public float damage;
public int expend;
public int target_npc;
public int trail;
public int bomb;
public int bomb_ammo;
public int last_npc;
public int kills;
public shot_struct cpy()
{
shot_struct varCopy = new shot_struct();
varCopy.active = this.active;
varCopy.obj = this.obj.cpy();
varCopy.by_player = this.by_player;
varCopy.damage = this.damage;
varCopy.expend = this.expend;
varCopy.target_npc = this.target_npc;
varCopy.trail = this.trail;
varCopy.bomb = this.bomb;
varCopy.bomb_ammo = this.bomb_ammo;
varCopy.last_npc = this.last_npc;
varCopy.kills = this.kills;
return varCopy;
}
}