package org.test.zombiedefence; import loon.LTexture; import loon.action.sprite.SpriteBatch; import loon.geom.Vector2f; public class FlashingSquare extends DrawableObject { public FlashingSquare(LTexture texture, Vector2f position) { super(texture, position); super.alpha = 1f; } @Override public void Draw(SpriteBatch batch) { } @Override public void Update() { super.alpha -= 0.03f; if (super.alpha <= 0f) { super.isDead = true; } super.Update(); } }