/**
* Copyright 2008 - 2011
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*
* @project loon
* @author cping
* @email:javachenpeng@yahoo.com
* @version 0.1
*/
package loon.action;
import loon.action.sprite.ISprite;
public class FadeTo extends ActionEvent {
public float time;
public float currentFrame;
public int type;
private float opacity;
public FadeTo(int type, int speed) {
this.type = type;
this.setSpeed(speed);
}
public int getIType() {
return type;
}
public void setIType(int type) {
this.type = type;
}
void setOpacity(float opacity) {
this.opacity = opacity;
}
public float getOpacity() {
return opacity;
}
public boolean isComplete() {
return isComplete;
}
public float getSpeed() {
return time;
}
public void setSpeed(int delay) {
this.time = delay;
if (type == ISprite.TYPE_FADE_IN) {
this.currentFrame = this.time;
} else {
this.currentFrame = 0;
}
}
public void onLoad() {
}
public void update(long elapsedTime) {
if (type == ISprite.TYPE_FADE_IN) {
currentFrame--;
if (currentFrame == 0) {
setOpacity(0);
isComplete = true;
}
} else {
currentFrame++;
if (currentFrame == time) {
setOpacity(0);
isComplete = true;
}
}
setOpacity((currentFrame / time) * 255);
if (opacity > 0) {
original.setAlpha((opacity / 255));
}
}
}