package loon.opengl.d3d.shaders; public class ShaderOutput { private final String name; private final String type; private final boolean isVarying; ShaderOutput(String name, String type, boolean isVarying) { this.name = name; this.type = type; this.isVarying = isVarying; } public String getName () { return name; } public String getType () { return type; } public boolean isVarying () { return isVarying; } public ShaderOutput copy () { return new ShaderOutput(name, type, isVarying); } }