package loon.opengl.d3d.shaders;
public class ShaderOutput {
private final String name;
private final String type;
private final boolean isVarying;
ShaderOutput(String name, String type, boolean isVarying) {
this.name = name;
this.type = type;
this.isVarying = isVarying;
}
public String getName () {
return name;
}
public String getType () {
return type;
}
public boolean isVarying () {
return isVarying;
}
public ShaderOutput copy () {
return new ShaderOutput(name, type, isVarying);
}
}