package loon.test.stggame; import loon.stg.STGScreen; import loon.stg.shot.HeroShot; public class Shot1 extends HeroShot { public Shot1(STGScreen stg, int no, float x, float y, int tpno) { super(stg, no, x, y, tpno); //下列两参数为命中点偏移 hitX = hitY = 2; //设定角色图像索引 setPlaneBitmap(0, 3); setLocation(x + 14, y); //设定角色大小(如不设定,直接视为图像大小) setHitW(15); setHitH(15); } }