/**
* Copyright 2008 - 2015 The Loon Game Engine Authors
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*
* @project loon
* @author cping
* @email:javachenpeng@yahoo.com
* @version 0.5
*/
package loon.javase;
import loon.LSystem;
import loon.Log;
import loon.log.LogFactory;
class JavaSELog extends Log {
private boolean isInit = false;
private loon.log.LogImpl log = null;
public boolean init() {
if (!isInit) {
log = LogFactory.getInstance(LSystem.APP_NAME);
isInit = true;
}
return isInit;
}
@Override
protected void callNativeLog(Level level, String msg, Throwable e) {
if (init()) {
log.addLogMessage(msg, level, e);
}
}
@Override
public void onError(Throwable e) {
//if happen error the game repaint have to stop here
LSystem.AUTO_REPAINT = false;
}
}