/** * Copyright 2008 - 2015 The Loon Game Engine Authors * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. * * @project loon * @author cping * @email:javachenpeng@yahoo.com * @version 0.5 */ package loon.javase; import loon.LSystem; import loon.Log; import loon.log.LogFactory; class JavaSELog extends Log { private boolean isInit = false; private loon.log.LogImpl log = null; public boolean init() { if (!isInit) { log = LogFactory.getInstance(LSystem.APP_NAME); isInit = true; } return isInit; } @Override protected void callNativeLog(Level level, String msg, Throwable e) { if (init()) { log.addLogMessage(msg, level, e); } } @Override public void onError(Throwable e) { //if happen error the game repaint have to stop here LSystem.AUTO_REPAINT = false; } }