package org.test.fruitninja;
import loon.LTexture;
public class Assets {
public static LTexture background;
public static LTexture logo;
public static LTexture home_make;
public static LTexture shadow;
public static LTexture number_0;
public static LTexture number_1;
public static LTexture number_2;
public static LTexture number_3;
public static LTexture number_4;
public static LTexture number_5;
public static LTexture number_6;
public static LTexture number_7;
public static LTexture number_8;
public static LTexture number_9;
public static LTexture apple_1;
public static LTexture apple_2;
public static LTexture apple;
public static LTexture banana_1;
public static LTexture banana_2;
public static LTexture banana;
public static LTexture basaha_1;
public static LTexture basaha_2;
public static LTexture basaha;
public static LTexture peach_1;
public static LTexture peach_2;
public static LTexture peach;
public static LTexture sandia_1;
public static LTexture sandia_2;
public static LTexture sandia;
public static LTexture boom;
public static LTexture dojo;
public static LTexture $new;
public static LTexture lose;
public static LTexture ninja;
public static LTexture quit;
public static LTexture new_game;
public static LTexture developing;
public static LTexture gameover;
public static LTexture x;
public static LTexture xf;
public static LTexture xx;
public static LTexture xxf;
public static LTexture xxx;
public static LTexture xxxf;
}