package org.test.fruitninja; import loon.LTexture; public class Assets { public static LTexture background; public static LTexture logo; public static LTexture home_make; public static LTexture shadow; public static LTexture number_0; public static LTexture number_1; public static LTexture number_2; public static LTexture number_3; public static LTexture number_4; public static LTexture number_5; public static LTexture number_6; public static LTexture number_7; public static LTexture number_8; public static LTexture number_9; public static LTexture apple_1; public static LTexture apple_2; public static LTexture apple; public static LTexture banana_1; public static LTexture banana_2; public static LTexture banana; public static LTexture basaha_1; public static LTexture basaha_2; public static LTexture basaha; public static LTexture peach_1; public static LTexture peach_2; public static LTexture peach; public static LTexture sandia_1; public static LTexture sandia_2; public static LTexture sandia; public static LTexture boom; public static LTexture dojo; public static LTexture $new; public static LTexture lose; public static LTexture ninja; public static LTexture quit; public static LTexture new_game; public static LTexture developing; public static LTexture gameover; public static LTexture x; public static LTexture xf; public static LTexture xx; public static LTexture xxf; public static LTexture xxx; public static LTexture xxxf; }