package org.loon.main; import test.TitleScreen; import loon.Screen; import loon.android.AndroidGame.AndroidSetting; import loon.android.Loon; public class MainActivity extends Loon { @Override public void onMain() { AndroidSetting setting = new AndroidSetting(); setting.isFPS = true; setting.isMemory = true; setting.isLogo = false; setting.fullscreen = true; setting.width = 480; setting.height = 320; //若启动此模式,则画面等比压缩,不会失真 setting.useRatioScaleFactor = false; //强制一个显示大小(在android模式下,不填则默认全屏,此模式可能会造成画面失真) //setting.width_zoom = getContainerWidth(); //setting.height_zoom = getContainerHeight(); //屏幕显示模式 //setting.showMode = LMode.FitFill; setting.logoPath = "loon_logo.png"; setting.fps = 60; setting.fontName = "Dialog"; setting.appName = "test"; setting.emulateTouch = false; setting.lockBackDestroy = false; register(setting, new Data() { @Override public Screen onScreen() { return new TitleScreen(); } }); } }