package org.loon.main;
import test.TitleScreen;
import loon.Screen;
import loon.android.AndroidGame.AndroidSetting;
import loon.android.Loon;
public class MainActivity extends Loon {
@Override
public void onMain() {
AndroidSetting setting = new AndroidSetting();
setting.isFPS = true;
setting.isMemory = true;
setting.isLogo = false;
setting.fullscreen = true;
setting.width = 480;
setting.height = 320;
//若启动此模式,则画面等比压缩,不会失真
setting.useRatioScaleFactor = false;
//强制一个显示大小(在android模式下,不填则默认全屏,此模式可能会造成画面失真)
//setting.width_zoom = getContainerWidth();
//setting.height_zoom = getContainerHeight();
//屏幕显示模式
//setting.showMode = LMode.FitFill;
setting.logoPath = "loon_logo.png";
setting.fps = 60;
setting.fontName = "Dialog";
setting.appName = "test";
setting.emulateTouch = false;
setting.lockBackDestroy = false;
register(setting, new Data() {
@Override
public Screen onScreen() {
return new TitleScreen();
}
});
}
}