package org.test.zombiedefence;
import loon.LTexture;
import loon.action.sprite.SpriteBatch;
import loon.geom.Vector2f;
public class BloodSpill extends DrawableObject {
public BloodSpill(LTexture t2DBloodSpill, Vector2f position, float angle) {
super(t2DBloodSpill, position);
super.angle = angle;
super.life = 10;
super.scale = new Vector2f(0.2f, 0.8f);
super.origin = new Vector2f((float) t2DBloodSpill.getWidth(),
(float) (t2DBloodSpill.getHeight() / 2));
}
@Override
public void Draw(SpriteBatch batch) {
super.Draw(batch);
}
@Override
public void Update() {
super.scale.addSelf(0.8f / ( super.life), 0f);
super.alpha -= 1f / (super.life);
super.Update();
}
}