package org.test.stg; public final class level_struct { public int y_scroll; public int y; public int frame; public int high_score; public int high_score_difficulty; public int high_score_reached; public int tile; public int bg_tile; public String name; public int mid_tile; public int mid_alpha; public int grid_y; public int[][] grid; public int stars; public int[] star_score; public int[] star_reward; public int locked; public String music; public int won; public int pause; public int waves; public float wave_total; public int button; public level_struct cpy() { level_struct varCopy = new level_struct(); varCopy.y_scroll = this.y_scroll; varCopy.y = this.y; varCopy.frame = this.frame; varCopy.high_score = this.high_score; varCopy.high_score_difficulty = this.high_score_difficulty; varCopy.high_score_reached = this.high_score_reached; varCopy.tile = this.tile; varCopy.bg_tile = this.bg_tile; varCopy.name = this.name; varCopy.mid_tile = this.mid_tile; varCopy.mid_alpha = this.mid_alpha; varCopy.grid_y = this.grid_y; varCopy.grid = this.grid; varCopy.stars = this.stars; varCopy.star_score = this.star_score; varCopy.star_reward = this.star_reward; varCopy.locked = this.locked; varCopy.music = this.music; varCopy.won = this.won; varCopy.pause = this.pause; varCopy.waves = this.waves; varCopy.wave_total = this.wave_total; varCopy.button = this.button; return varCopy; } }