package org.test.stg;
public final class level_struct
{
public int y_scroll;
public int y;
public int frame;
public int high_score;
public int high_score_difficulty;
public int high_score_reached;
public int tile;
public int bg_tile;
public String name;
public int mid_tile;
public int mid_alpha;
public int grid_y;
public int[][] grid;
public int stars;
public int[] star_score;
public int[] star_reward;
public int locked;
public String music;
public int won;
public int pause;
public int waves;
public float wave_total;
public int button;
public level_struct cpy()
{
level_struct varCopy = new level_struct();
varCopy.y_scroll = this.y_scroll;
varCopy.y = this.y;
varCopy.frame = this.frame;
varCopy.high_score = this.high_score;
varCopy.high_score_difficulty = this.high_score_difficulty;
varCopy.high_score_reached = this.high_score_reached;
varCopy.tile = this.tile;
varCopy.bg_tile = this.bg_tile;
varCopy.name = this.name;
varCopy.mid_tile = this.mid_tile;
varCopy.mid_alpha = this.mid_alpha;
varCopy.grid_y = this.grid_y;
varCopy.grid = this.grid;
varCopy.stars = this.stars;
varCopy.star_score = this.star_score;
varCopy.star_reward = this.star_reward;
varCopy.locked = this.locked;
varCopy.music = this.music;
varCopy.won = this.won;
varCopy.pause = this.pause;
varCopy.waves = this.waves;
varCopy.wave_total = this.wave_total;
varCopy.button = this.button;
return varCopy;
}
}