/**
* Copyright 2008 - 2015 The Loon Game Engine Authors
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*
* @project loon
* @author cping
* @email:javachenpeng@yahoo.com
* @version 0.5
*/
package loon.opengl;
import java.nio.ByteBuffer;
import java.nio.ShortBuffer;
import loon.LSystem;
public class IndexBufferObject implements IndexData {
ShortBuffer buffer;
ByteBuffer byteBuffer;
int bufferHandle;
final boolean isDirect;
boolean isDirty = true;
boolean isBound = false;
final int usage;
private final boolean empty;
public IndexBufferObject(int maxIndices) {
this(true, maxIndices);
}
public IndexBufferObject(boolean isStatic, int maxIndices) {
empty = maxIndices == 0;
if (empty) {
maxIndices = 1;
}
byteBuffer = LSystem.base().support()
.newUnsafeByteBuffer(maxIndices * 2);
isDirect = true;
buffer = byteBuffer.asShortBuffer();
buffer.flip();
byteBuffer.flip();
bufferHandle = LSystem.base().graphics().gl.glGenBuffer();
usage = isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW;
}
@Override
public int getNumIndices() {
return empty ? 0 : buffer.limit();
}
@Override
public int getNumMaxIndices() {
return empty ? 0 : buffer.capacity();
}
@Override
public void setIndices(short[] indices, int offset, int count) {
isDirty = true;
buffer.clear();
buffer.put(indices, offset, count);
buffer.flip();
byteBuffer.position(0);
byteBuffer.limit(count << 1);
if (isBound) {
LSystem.base().graphics().gl.glBufferData(
GL20.GL_ELEMENT_ARRAY_BUFFER, byteBuffer.limit(),
byteBuffer, usage);
isDirty = false;
}
}
@Override
public void setIndices(ShortBuffer indices) {
isDirty = true;
int pos = indices.position();
buffer.clear();
buffer.put(indices);
buffer.flip();
indices.position(pos);
byteBuffer.position(0);
byteBuffer.limit(buffer.limit() << 1);
if (isBound) {
LSystem.base().graphics().gl.glBufferData(
GL20.GL_ELEMENT_ARRAY_BUFFER, byteBuffer.limit(),
byteBuffer, usage);
isDirty = false;
}
}
@Override
public ShortBuffer getBuffer() {
isDirty = true;
return buffer;
}
@Override
public void bind() {
if (bufferHandle == 0){
throw LSystem.runThrow("No buffer allocated!");
}
LSystem.base().graphics().gl.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER,
bufferHandle);
if (isDirty) {
byteBuffer.limit(buffer.limit() * 2);
LSystem.base().graphics().gl.glBufferData(
GL20.GL_ELEMENT_ARRAY_BUFFER, byteBuffer.limit(),
byteBuffer, usage);
isDirty = false;
}
isBound = true;
}
@Override
public void unbind() {
LSystem.base().graphics().gl.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER,
0);
isBound = false;
}
@Override
public void invalidate() {
bufferHandle = LSystem.base().graphics().gl.glGenBuffer();
isDirty = true;
}
@Override
public void close() {
GL20 gl20 = LSystem.base().graphics().gl;
gl20.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, 0);
gl20.glDeleteBuffer(bufferHandle);
bufferHandle = 0;
LSystem.base().support().disposeUnsafeByteBuffer(byteBuffer);
}
}