package loon.test; import loon.Screen; import loon.canvas.LColor; import loon.event.GameTouch; import loon.opengl.GLEx; import loon.opengl.GLRenderer; import loon.opengl.GLRenderer.GLType; import loon.utils.timer.LTimerContext; public class MyScreen extends Screen { GLRenderer renderer; @Override public void draw(GLEx g) { if (renderer != null) { renderer.begin(g.tx(), GLType.Filled); renderer.setColor(LColor.red); renderer.rect(0, 0, 480, 320); renderer.end(); } } @Override public void onLoad() { renderer = new GLRenderer(); } @Override public void alter(LTimerContext timer) { // TODO Auto-generated method stub } @Override public void resize(int width, int height) { // TODO Auto-generated method stub } @Override public void touchDown(GameTouch e) { // TODO Auto-generated method stub } @Override public void touchUp(GameTouch e) { // TODO Auto-generated method stub } @Override public void touchMove(GameTouch e) { // TODO Auto-generated method stub } @Override public void touchDrag(GameTouch e) { // TODO Auto-generated method stub } @Override public void resume() { // TODO Auto-generated method stub } @Override public void pause() { // TODO Auto-generated method stub } @Override public void close() { // TODO Auto-generated method stub } }