package loon.test;
import loon.Screen;
import loon.canvas.LColor;
import loon.event.GameTouch;
import loon.opengl.GLEx;
import loon.opengl.GLRenderer;
import loon.opengl.GLRenderer.GLType;
import loon.utils.timer.LTimerContext;
public class MyScreen extends Screen {
GLRenderer renderer;
@Override
public void draw(GLEx g) {
if (renderer != null) {
renderer.begin(g.tx(), GLType.Filled);
renderer.setColor(LColor.red);
renderer.rect(0, 0, 480, 320);
renderer.end();
}
}
@Override
public void onLoad() {
renderer = new GLRenderer();
}
@Override
public void alter(LTimerContext timer) {
// TODO Auto-generated method stub
}
@Override
public void resize(int width, int height) {
// TODO Auto-generated method stub
}
@Override
public void touchDown(GameTouch e) {
// TODO Auto-generated method stub
}
@Override
public void touchUp(GameTouch e) {
// TODO Auto-generated method stub
}
@Override
public void touchMove(GameTouch e) {
// TODO Auto-generated method stub
}
@Override
public void touchDrag(GameTouch e) {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void close() {
// TODO Auto-generated method stub
}
}