/**
* Copyright 2013 The Loon Authors
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package loon;
import loon.LGame.LMode;
/**
* LGame通用的基本配置类,当配置此类后,注入LGame相关入口函数即可启动游戏.
* <p>
* <h3>构建基本参数,用以启动游戏</h3>
* <p>
*
* <pre class="prettyprint">
* LSetting setting = new LSetting();
* </pre>
*/
public class LSetting {
public int width = LSystem.MAX_SCREEN_WIDTH;
public int height = LSystem.MAX_SCREEN_HEIGHT;
public int fps = LSystem.DEFAULT_MAX_FPS;
public String title;
public boolean showFPS;
public boolean showMemory;
public boolean showLogo;
public boolean landscape;
public GameType gametype = GameType.UNKOWN;
public LMode mode = LMode.Fill;
public Listener listener;
public GameType getGameType() {
return gametype;
}
public void setConfigFile(String file) {
LSystem._configFile = file;
}
public String getConfigFile() {
return LSystem._configFile;
}
public void setConfig(LConfig c) {
LSystem._config = c;
}
public LConfig getConfig() {
return LSystem._config;
}
public interface Listener {
void onPause();
void onResume();
void onExit();
}
}