import loon.Screen; import loon.event.GameTouch; import loon.opengl.GLEx; import loon.utils.Scale; import loon.utils.timer.LTimerContext; public class ScreenTest extends Screen{ @Override public void close() { } @Override public void draw(GLEx g) { } @Override public void alter(LTimerContext timer) { } @Override public void resize(int width, int height) { } @Override public void touchDown(GameTouch e) { } @Override public void touchUp(GameTouch e) { } @Override public void touchMove(GameTouch e) { } @Override public void touchDrag(GameTouch e) { } @Override public void resume() { } @Override public void pause() { } @Override public void onLoad() { // TODO Auto-generated method stub } }