import loon.Screen;
import loon.event.GameTouch;
import loon.opengl.GLEx;
import loon.utils.Scale;
import loon.utils.timer.LTimerContext;
public class ScreenTest extends Screen{
@Override
public void close() {
}
@Override
public void draw(GLEx g) {
}
@Override
public void alter(LTimerContext timer) {
}
@Override
public void resize(int width, int height) {
}
@Override
public void touchDown(GameTouch e) {
}
@Override
public void touchUp(GameTouch e) {
}
@Override
public void touchMove(GameTouch e) {
}
@Override
public void touchDrag(GameTouch e) {
}
@Override
public void resume() {
}
@Override
public void pause() {
}
@Override
public void onLoad() {
// TODO Auto-generated method stub
}
}