package org.test;
import loon.EmulatorListener;
import loon.Screen;
import loon.event.GameTouch;
import loon.opengl.GLEx;
import loon.utils.timer.LTimerContext;
public class EmulatorTest extends Screen implements EmulatorListener{
@Override
public void onUpClick() {
// TODO Auto-generated method stub
}
@Override
public void onLeftClick() {
// TODO Auto-generated method stub
}
@Override
public void onRightClick() {
// TODO Auto-generated method stub
}
@Override
public void onDownClick() {
// TODO Auto-generated method stub
}
@Override
public void onTriangleClick() {
// TODO Auto-generated method stub
}
@Override
public void onSquareClick() {
// TODO Auto-generated method stub
}
@Override
public void onCircleClick() {
// TODO Auto-generated method stub
}
@Override
public void onCancelClick() {
// TODO Auto-generated method stub
}
@Override
public void unUpClick() {
// TODO Auto-generated method stub
}
@Override
public void unLeftClick() {
// TODO Auto-generated method stub
}
@Override
public void unRightClick() {
// TODO Auto-generated method stub
}
@Override
public void unDownClick() {
// TODO Auto-generated method stub
}
@Override
public void unTriangleClick() {
// TODO Auto-generated method stub
}
@Override
public void unSquareClick() {
// TODO Auto-generated method stub
}
@Override
public void unCircleClick() {
// TODO Auto-generated method stub
}
@Override
public void unCancelClick() {
// TODO Auto-generated method stub
}
@Override
public void draw(GLEx g) {
// TODO Auto-generated method stub
}
@Override
public void onLoad() {
add(MultiScreenTest.getBackButton(this, 0));
}
@Override
public void alter(LTimerContext timer) {
// TODO Auto-generated method stub
}
@Override
public void resize(int width, int height) {
// TODO Auto-generated method stub
}
@Override
public void touchDown(GameTouch e) {
// TODO Auto-generated method stub
}
@Override
public void touchUp(GameTouch e) {
// TODO Auto-generated method stub
}
@Override
public void touchMove(GameTouch e) {
// TODO Auto-generated method stub
}
@Override
public void touchDrag(GameTouch e) {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void close() {
// TODO Auto-generated method stub
}
}