package org.test; import loon.EmulatorListener; import loon.Screen; import loon.event.GameTouch; import loon.opengl.GLEx; import loon.utils.timer.LTimerContext; public class EmulatorTest extends Screen implements EmulatorListener{ @Override public void onUpClick() { // TODO Auto-generated method stub } @Override public void onLeftClick() { // TODO Auto-generated method stub } @Override public void onRightClick() { // TODO Auto-generated method stub } @Override public void onDownClick() { // TODO Auto-generated method stub } @Override public void onTriangleClick() { // TODO Auto-generated method stub } @Override public void onSquareClick() { // TODO Auto-generated method stub } @Override public void onCircleClick() { // TODO Auto-generated method stub } @Override public void onCancelClick() { // TODO Auto-generated method stub } @Override public void unUpClick() { // TODO Auto-generated method stub } @Override public void unLeftClick() { // TODO Auto-generated method stub } @Override public void unRightClick() { // TODO Auto-generated method stub } @Override public void unDownClick() { // TODO Auto-generated method stub } @Override public void unTriangleClick() { // TODO Auto-generated method stub } @Override public void unSquareClick() { // TODO Auto-generated method stub } @Override public void unCircleClick() { // TODO Auto-generated method stub } @Override public void unCancelClick() { // TODO Auto-generated method stub } @Override public void draw(GLEx g) { // TODO Auto-generated method stub } @Override public void onLoad() { add(MultiScreenTest.getBackButton(this, 0)); } @Override public void alter(LTimerContext timer) { // TODO Auto-generated method stub } @Override public void resize(int width, int height) { // TODO Auto-generated method stub } @Override public void touchDown(GameTouch e) { // TODO Auto-generated method stub } @Override public void touchUp(GameTouch e) { // TODO Auto-generated method stub } @Override public void touchMove(GameTouch e) { // TODO Auto-generated method stub } @Override public void touchDrag(GameTouch e) { // TODO Auto-generated method stub } @Override public void resume() { // TODO Auto-generated method stub } @Override public void pause() { // TODO Auto-generated method stub } @Override public void close() { // TODO Auto-generated method stub } }