package org.test.zombiedefence;
import loon.LTexture;
import loon.action.sprite.SpriteBatch;
import loon.geom.Vector2f;
import loon.utils.timer.GameTime;
public class ScreenFail extends Screen {
private java.util.ArrayList<BloodSplatter> bloodSplatterList;
private boolean isTitleReady;
private Random rand;
private LTexture t2DBloodSplatter;
private LTexture t2DButtonBack;
private LTexture t2DGameOverTitle;
public ScreenFail() {
this.rand = new Random();
this.isTitleReady = false;
}
@Override
public void Draw(SpriteBatch batch) {
super.Draw(batch);
for (BloodSplatter splatter : this.bloodSplatterList) {
splatter.Draw(batch);
}
if (this.isTitleReady) {
batch.draw(super.maskTexture, 0f, 0f,
Global.Pool.getColor(1f, 1f, 1f, 0.7f));
batch.draw(this.t2DGameOverTitle, 200f, 180f);
for (Button button : super.buttonList) {
button.Draw(batch);
}
}
}
@Override
public void LoadContent() {
super.LoadContent();
super.bgTexture = Global.Load("GameOver");
this.t2DButtonBack = Global.Load("ButtonBack");
this.t2DBloodSplatter = Global.Load("BloodSplatter");
this.t2DGameOverTitle = Global.Load("GameOverTitle");
super.buttonList.add(new Button(this.t2DButtonBack, new Vector2f(700f,
420f), 0f, Help.ButtonID.Back, 15));
this.bloodSplatterList = new java.util.ArrayList<BloodSplatter>();
}
@Override
public void Update(GameTime gameTime) {
super.Update(gameTime);
if ((super.iScreen > 20) && (this.bloodSplatterList.size() < 1)) {
this.bloodSplatterList.add(new BloodSplatter(this.t2DBloodSplatter,
new Vector2f(405f, 320f)));
this.bloodSplatterList.get(0).angle = (((float) this.rand
.NextDouble()) * 3.141593f) * 2f;
this.bloodSplatterList.get(0).scale = new Vector2f(2f, 2f);
ScreenGameplay.soundZombie1.Play();
}
if ((super.iScreen > 0x19) && (this.bloodSplatterList.size() < 2)) {
this.bloodSplatterList.add(new BloodSplatter(this.t2DBloodSplatter,
new Vector2f(440f, 280f)));
this.bloodSplatterList.get(1).angle = (((float) this.rand
.NextDouble()) * 3.141593f) * 2f;
this.bloodSplatterList.get(1).scale = new Vector2f(1.8f, 1.8f);
}
if ((super.iScreen > 30) && (this.bloodSplatterList.size() < 3)) {
this.bloodSplatterList.add(new BloodSplatter(this.t2DBloodSplatter,
new Vector2f(490f, 250f)));
this.bloodSplatterList.get(2).angle = (((float) this.rand
.NextDouble()) * 3.141593f) * 2f;
this.bloodSplatterList.get(2).scale = new Vector2f(1.6f, 1.6f);
}
if ((super.iScreen > 0x23) && (this.bloodSplatterList.size() < 4)) {
this.bloodSplatterList.add(new BloodSplatter(this.t2DBloodSplatter,
new Vector2f(550f, 230f)));
this.bloodSplatterList.get(3).angle = (((float) this.rand
.NextDouble()) * 3.141593f) * 2f;
this.bloodSplatterList.get(3).scale = new Vector2f(1.4f, 1.4f);
}
if ((super.iScreen > 40) && (this.bloodSplatterList.size() < 5)) {
this.bloodSplatterList.add(new BloodSplatter(this.t2DBloodSplatter,
new Vector2f(620f, 215f)));
this.bloodSplatterList.get(4).angle = (((float) this.rand
.NextDouble()) * 3.141593f) * 2f;
this.bloodSplatterList.get(4).scale = new Vector2f(1.2f, 1.2f);
}
if ((super.iScreen > 0x2d) && (this.bloodSplatterList.size() < 6)) {
this.bloodSplatterList.add(new BloodSplatter(this.t2DBloodSplatter,
new Vector2f(690f, 208f)));
this.bloodSplatterList.get(5).angle = (((float) this.rand
.NextDouble()) * 3.141593f) * 2f;
}
if (super.iScreen > 60) {
this.isTitleReady = true;
}
if (super.isTranAnimFinished) {
if (super.buttonClicked != null) {
switch (super.buttonClicked.getButtonID()) {
case Proceed:
Help.currentGameState = Help.GameScreen.LevelUp;
super.buttonClicked = null;
break;
case Back:
Help.currentGameState = Help.GameScreen.MainMenu;
ScreenGameplay.isToBeDeleted = true;
ScreenSkill.isToBeDeleted = true;
Help.money = 0;
Help.zombieHealthMax = 20;
ScreenGameplay.isToBeDeleted = true;
Help.numGrenade = 5;
Help.barrierHealth = Help.barrierHMax;
Help.AvailSkillPoint = 0;
Help.numSkill1 = 0;
Help.numSkill2 = 0;
Help.numSkill3 = 0;
Help.numSkill4 = 0;
Help.numSkill5 = 0;
Help.numSkill6 = 0;
Help.numSkill7 = 0;
Help.numSkill8 = 0;
super.buttonClicked = null;
break;
default:
break;
}
}
super.buttonClicked = null;
super.isTranAnimFinished = false;
for (Button button : super.buttonList) {
button.ButtonInitialize();
}
}
if (super.mousePositionList.size() > 0) {
super.mousePositionList.clear();
}
}
}