package org.test;
import loon.LTexture;
import loon.LTransition;
import loon.action.sprite.SpriteBatch;
import loon.action.sprite.SpriteBatchScreen;
import loon.event.GameKey;
import loon.event.GameTouch;
public class SpriteBatchScreenTest extends SpriteBatchScreen {
public LTransition onTransition() {
return LTransition.newEmpty();
}
@Override
public void onResume() {
}
@Override
public void onPause() {
}
@Override
public void create() {
add(MultiScreenTest.getBackButton(this,0));
}
LTexture tex = LTexture.createTexture("back1.png");
@Override
public void after(SpriteBatch batch) {
batch.draw(tex, 66, 66);
batch.drawRect(55, 55, 100, 100);
batch.drawRect(255, 155, 300, 300);
}
@Override
public void before(SpriteBatch batch) {
}
@Override
public void press(GameKey e) {
}
@Override
public void release(GameKey e) {
}
@Override
public void update(long elapsedTime) {
}
@Override
public void dispose() {
}
@Override
public void resize(int width, int height) {
}
@Override
public void touchDown(GameTouch e) {
}
@Override
public void touchUp(GameTouch e) {
}
@Override
public void touchMove(GameTouch e) {
}
@Override
public void touchDrag(GameTouch e) {
}
}