package org.test; import loon.LTexture; import loon.LTransition; import loon.action.sprite.SpriteBatch; import loon.action.sprite.SpriteBatchScreen; import loon.event.GameKey; import loon.event.GameTouch; public class SpriteBatchScreenTest extends SpriteBatchScreen { public LTransition onTransition() { return LTransition.newEmpty(); } @Override public void onResume() { } @Override public void onPause() { } @Override public void create() { add(MultiScreenTest.getBackButton(this,0)); } LTexture tex = LTexture.createTexture("back1.png"); @Override public void after(SpriteBatch batch) { batch.draw(tex, 66, 66); batch.drawRect(55, 55, 100, 100); batch.drawRect(255, 155, 300, 300); } @Override public void before(SpriteBatch batch) { } @Override public void press(GameKey e) { } @Override public void release(GameKey e) { } @Override public void update(long elapsedTime) { } @Override public void dispose() { } @Override public void resize(int width, int height) { } @Override public void touchDown(GameTouch e) { } @Override public void touchUp(GameTouch e) { } @Override public void touchMove(GameTouch e) { } @Override public void touchDrag(GameTouch e) { } }