package org.test.zombiedefence;
import loon.LTexture;
import loon.action.sprite.SpriteBatch;
import loon.geom.Vector2f;
import loon.utils.MathUtils;
public class ArtilleryShell extends DrawableObject
{
private int hitY;
public boolean isExploding;
private int speedY;
public ArtilleryShell(LTexture t2DShell, Vector2f position)
{
super(t2DShell, position);
this.speedY = 30;
this.hitY = ((int)(MathUtils.random() * 250f)) + 200;
this.isExploding = false;
}
@Override
public void Draw(SpriteBatch batch)
{
super.Draw(batch);
}
@Override
public void Update()
{
this.position.y += this.speedY;
if (this.position.y >= this.hitY)
{
this.isExploding = true;
}
super.Update();
}
}