package com.sample;
import loon.core.graphics.Screen;
import loon.core.graphics.opengl.GLEx;
import loon.core.input.LTouch;
import loon.core.timer.LTimerContext;
public class GameScreen extends Screen {
@Override
public void draw (GLEx g) {
// TODO Auto-generated method stub
}
@Override
public void alter (LTimerContext timer) {
// TODO Auto-generated method stub
}
@Override
public void touchDown (LTouch e) {
// TODO Auto-generated method stub
}
@Override
public void touchUp (LTouch e) {
// TODO Auto-generated method stub
}
@Override
public void touchMove (LTouch e) {
// TODO Auto-generated method stub
}
@Override
public void touchDrag (LTouch e) {
// TODO Auto-generated method stub
}
}