package com.sample; import loon.core.graphics.Screen; import loon.core.graphics.opengl.GLEx; import loon.core.input.LTouch; import loon.core.timer.LTimerContext; public class GameScreen extends Screen { @Override public void draw (GLEx g) { // TODO Auto-generated method stub } @Override public void alter (LTimerContext timer) { // TODO Auto-generated method stub } @Override public void touchDown (LTouch e) { // TODO Auto-generated method stub } @Override public void touchUp (LTouch e) { // TODO Auto-generated method stub } @Override public void touchMove (LTouch e) { // TODO Auto-generated method stub } @Override public void touchDrag (LTouch e) { // TODO Auto-generated method stub } }