/** * Copyright 2008 - 2015 The Loon Game Engine Authors * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. * * @project loon * @author cping * @email:javachenpeng@yahoo.com * @version 0.5 */ package loon; import loon.utils.reply.Act; import loon.utils.reply.Port; import loon.utils.timer.LTimerContext; public abstract class LSystemView extends BaseIO { public final Act<LTimerContext> update = Act.create(); public final Act<LTimerContext> paint = Act.create(); private final LTimerContext updateClock = new LTimerContext(); private final LTimerContext paintClock = new LTimerContext(); private final long updateRate; private int nextUpdate; private LGame game; public LGame getGame() { return game; } public LSystemView(LGame g, long updateRate) { this.updateRate = updateRate; this.game = g; game.frame.connect(new Port<LGame>() { public void onEmit(LGame game) { onFrame(); } }); } public void update(LTimerContext clock) { update.emit(clock); } public void paint(LTimerContext clock) { paint.emit(paintClock); } private void onFrame() { if(!LSystem.AUTO_REPAINT){ return; } int nextUpdate = this.nextUpdate; int updateTick = game.tick(); if (updateTick >= nextUpdate) { long updateRate = this.updateRate; long updates = 0; while (updateTick >= nextUpdate) { nextUpdate += updateRate; updates++; } this.nextUpdate = nextUpdate; long updateDt = updates * updateRate; updateClock.tick += updateDt; updateClock.timeSinceLastUpdate = updateDt; update(updateClock); } long paintTick = game.tick(); paintClock.timeSinceLastUpdate = paintTick - paintClock.tick; paintClock.tick = paintTick; paintClock.alpha = 1f - (nextUpdate - paintTick) / (float) updateRate; paint(paintClock); } public final LTimerContext getUpdate() { return updateClock; } public final LTimerContext getPaint() { return paintClock; } }