package com.mygame; public class KeyPlayer extends Thing { KeyPlayer(float x, float y) { height = 40; width = 40; this.x = x; this.y = y; state = 0; } public void update(Player player1, int i) { } public void collision(Player player) { if(state != Thing.STATE_DEATH) { player.keys++; state = Thing.STATE_DEATH; } } }