/**
*
* Copyright 2014
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*
* @project loon
* @author cping
* @email:javachenpeng@yahoo.com
* @version 0.4.1
*/
package loon.opengl.parse;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
public interface D3DIRendererElement {
public void register();
public void unregister();
public void prerender(FloatBuffer camPosVector, float[] mVMatrix,
float[] mVPMatrix, float[] projectionMatrix, float[] normalMatrix,
IntBuffer renderStateVector);
public void postrender();
}