/** * * Copyright 2014 * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. * * @project loon * @author cping * @email:javachenpeng@yahoo.com * @version 0.4.1 */ package loon.opengl.parse; import java.nio.FloatBuffer; import java.nio.IntBuffer; public interface D3DIRendererElement { public void register(); public void unregister(); public void prerender(FloatBuffer camPosVector, float[] mVMatrix, float[] mVPMatrix, float[] projectionMatrix, float[] normalMatrix, IntBuffer renderStateVector); public void postrender(); }