/** * Copyright 2008 - 2015 The Loon Game Engine Authors * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. * * @project loon * @author cping * @email:javachenpeng@yahoo.com * @version 0.5 */ package loon.android; import java.lang.reflect.Method; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.IntBuffer; import loon.opengl.GL20; import android.opengl.GLES20; public class AndroidGL20 extends GL20 { public AndroidGL20() { super(new Buffers() { public ByteBuffer createByteBuffer(int size) { return ByteBuffer.allocateDirect(size).order( ByteOrder.nativeOrder()); } }, false); } @Override public String getPlatformGLExtensions() { String extensions = GLES20.glGetString(GLES20.GL_EXTENSIONS); return extensions; } @Override public int getSwapInterval() { return 0; } @Override public void glActiveTexture(int texture) { GLES20.glActiveTexture(texture); } @Override public void glAttachShader(int program, int shader) { GLES20.glAttachShader(program, shader); } @Override public void glBindAttribLocation(int program, int index, String name) { GLES20.glBindAttribLocation(program, index, name); } @Override public void glBindBuffer(int target, int buffer) { GLES20.glBindBuffer(target, buffer); } @Override public void glBindFramebuffer(int target, int framebuffer) { GLES20.glBindFramebuffer(target, framebuffer); } @Override public void glBindRenderbuffer(int target, int renderbuffer) { GLES20.glBindRenderbuffer(target, renderbuffer); } @Override public void glBindTexture(int target, int texture) { GLES20.glBindTexture(target, texture); } @Override public void glBlendColor(float red, float green, float blue, float alpha) { GLES20.glBlendColor(red, green, blue, alpha); } @Override public void glBlendEquation(int mode) throws RuntimeException { GLES20.glBlendEquation(mode); } @Override public void glBlendEquationSeparate(int modeRGB, int modeAlpha) throws RuntimeException { GLES20.glBlendEquationSeparate(modeRGB, modeAlpha); } @Override public void glBlendFunc(int sfactor, int dfactor) { GLES20.glBlendFunc(sfactor, dfactor); } @Override public void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) throws RuntimeException { GLES20.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); } @Override public void glBufferData(int target, int size, Buffer data, int usage) { GLES20.glBufferData(target, size, data, usage); } @Override public void glBufferSubData(int target, int offset, int size, Buffer data) { GLES20.glBufferSubData(target, offset, size, data); } @Override public int glCheckFramebufferStatus(int target) { return GLES20.glCheckFramebufferStatus(target); } @Override public void glClear(int mask) { GLES20.glClear(mask); } @Override public void glClearColor(float red, float green, float blue, float alpha) { GLES20.glClearColor(red, green, blue, alpha); } @Override public void glClearDepth(double depth) { GLES20.glClearDepthf((float) depth); } @Override public void glClearDepthf(float depth) { GLES20.glClearDepthf(depth); } @Override public void glClearStencil(int s) { GLES20.glClearStencil(s); } @Override public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) { GLES20.glColorMask(red, green, blue, alpha); } @Override public void glCompileShader(int shader) { GLES20.glCompileShader(shader); } @Override public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) { GLES20.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); } @Override public void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) throws RuntimeException { throw new RuntimeException( "glCompressedTexImage2D(int, int, int, int, int, int, int, int)" + "not supported."); } @Override public void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8) { throw new RuntimeException("glCompressedTexImage3D not supported."); } @Override public void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) throws RuntimeException { throw new RuntimeException("glCompressedTexImage3D not supported."); } @Override public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) { GLES20.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); } @Override public void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) throws RuntimeException { throw new RuntimeException( "glCompressedSubTexImage2D(int, int, int, int, int, int, int, int, int)" + "not supported."); } @Override public void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10) throws RuntimeException { throw new RuntimeException("glCompressedTexSubImage3D not supported."); } @Override public void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10) throws RuntimeException { throw new RuntimeException("glCompressedTexSubImage3D not supported."); } @Override public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) { GLES20.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); } @Override public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) { GLES20.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } @Override public void glCopyTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) throws RuntimeException { throw new RuntimeException("glCopyTexSubImage3D not supported."); } @Override public int glCreateProgram() { return GLES20.glCreateProgram(); } @Override public int glCreateShader(int type) { return GLES20.glCreateShader(type); } @Override public void glCullFace(int mode) { GLES20.glCullFace(mode); } @Override public void glDeleteBuffers(int n, int[] buffers, int offset) { GLES20.glDeleteBuffers(n, buffers, offset); } @Override public void glDeleteBuffers(int n, IntBuffer buffers) { GLES20.glDeleteBuffers(n, buffers); } @Override public void glDeleteFramebuffers(int n, int[] framebuffers, int offset) { GLES20.glDeleteFramebuffers(n, framebuffers, offset); } @Override public void glDeleteFramebuffers(int n, IntBuffer framebuffers) { GLES20.glDeleteFramebuffers(n, framebuffers); } @Override public void glDeleteProgram(int program) { GLES20.glDeleteProgram(program); } @Override public void glDeleteRenderbuffers(int n, int[] renderbuffers, int offset) { GLES20.glDeleteRenderbuffers(n, renderbuffers, offset); } @Override public void glDeleteRenderbuffers(int n, IntBuffer renderbuffers) { GLES20.glDeleteRenderbuffers(n, renderbuffers); } @Override public void glDeleteShader(int shader) { GLES20.glDeleteShader(shader); } @Override public void glDeleteTextures(int n, int[] textures, int offset) { GLES20.glDeleteTextures(n, textures, offset); } @Override public void glDeleteTextures(int n, IntBuffer textures) { GLES20.glDeleteTextures(n, textures); } @Override public void glDepthFunc(int func) { GLES20.glDepthFunc(func); } @Override public void glDepthMask(boolean flag) { GLES20.glDepthMask(flag); } @Override public void glDepthRange(double zNear, double zFar) { GLES20.glDepthRangef((float) zNear, (float) zFar); } @Override public void glDepthRangef(float zNear, float zFar) { GLES20.glDepthRangef(zNear, zFar); } @Override public void glDetachShader(int program, int shader) { GLES20.glDetachShader(program, shader); } @Override public void glDisable(int cap) { GLES20.glDisable(cap); } @Override public void glDisableVertexAttribArray(int index) { GLES20.glDisableVertexAttribArray(index); } @Override public void glDrawArrays(int mode, int first, int count) { GLES20.glDrawArrays(mode, first, count); } @Override public void glDrawElements(int mode, int count, int type, Buffer indices) { GLES20.glDrawElements(mode, count, type, indices); } @Override public void glDrawElements(int mode, int count, int type, int offset) { GLES20.glDrawElements(mode, count, type, offset); } @Override public void glEnable(int cap) { GLES20.glEnable(cap); } @Override public void glEnableVertexAttribArray(int index) { GLES20.glEnableVertexAttribArray(index); } @Override public void glFinish() { GLES20.glFinish(); } @Override public void glFlush() { GLES20.glFlush(); } @Override public void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) { GLES20.glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); } @Override public void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) { GLES20.glFramebufferTexture2D(target, attachment, textarget, texture, level); } @Override public void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) { GLES20.glFramebufferTexture2D(target, attachment, textarget, texture, level); } @Override public void glFrontFace(int mode) { GLES20.glFrontFace(mode); } @Override public void glGenBuffers(int n, int[] buffers, int offset) { GLES20.glGenBuffers(n, buffers, offset); } @Override public void glGenBuffers(int n, IntBuffer buffers) { GLES20.glGenBuffers(n, buffers); } @Override public void glGenerateMipmap(int target) { GLES20.glGenerateMipmap(target); } @Override public void glGenFramebuffers(int n, int[] framebuffers, int offset) { GLES20.glGenFramebuffers(n, framebuffers, offset); } @Override public void glGenFramebuffers(int n, IntBuffer framebuffers) { GLES20.glGenFramebuffers(n, framebuffers); } @Override public void glGenRenderbuffers(int n, int[] renderbuffers, int offset) { GLES20.glGenRenderbuffers(n, renderbuffers, offset); } @Override public void glGenRenderbuffers(int n, IntBuffer renderbuffers) { GLES20.glGenRenderbuffers(n, renderbuffers); } @Override public void glGenTextures(int n, int[] textures, int offset) { GLES20.glGenTextures(n, textures, offset); } @Override public void glGenTextures(int n, IntBuffer textures) { GLES20.glGenTextures(n, textures); } @Override public void glGetActiveAttrib(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) { GLES20.glGetActiveAttrib(program, index, bufsize, length, lengthOffset, size, sizeOffset, type, typeOffset, name, nameOffset); } @Override public void glGetActiveAttrib(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) { int namePos = name.position(); GLES20.glGetActiveAttrib(program, index, bufsize, length, size, type, name.get()); name.position(namePos); } @Override public void glGetActiveUniform(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) { GLES20.glGetActiveUniform(program, index, bufsize, length, lengthOffset, size, sizeOffset, type, typeOffset, name, nameOffset); } @Override public void glGetActiveUniform(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) { int namePos = name.position(); GLES20.glGetActiveUniform(program, index, bufsize, length, size, type, name.get()); name.position(namePos); } @Override public void glGetAttachedShaders(int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset) { GLES20.glGetAttachedShaders(program, maxcount, count, countOffset, shaders, shadersOffset); } @Override public void glGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders) { GLES20.glGetAttachedShaders(program, maxcount, count, shaders); } @Override public int glGetAttribLocation(int program, String name) { return GLES20.glGetAttribLocation(program, name); } @Override public boolean glGetBoolean(int pname) { byte[] out = new byte[1]; glGetBooleanv(pname, out, 0); return out[0] != GL_FALSE; } @Override public void glGetBooleanv(int pname, byte[] params, int offset) { ByteBuffer buffer = ByteBuffer.wrap(params, offset, params.length - offset); GLES20.glGetBooleanv(pname, buffer.asIntBuffer()); } @Override public void glGetBooleanv(int pname, ByteBuffer params) { GLES20.glGetBooleanv(pname, params.asIntBuffer()); } @Override public int glGetBoundBuffer(int arg0) throws RuntimeException { throw new RuntimeException("glGetBoundBuffer not supported in GLES 2.0"); } @Override public void glGetBufferParameteriv(int target, int pname, int[] params, int offset) { GLES20.glGetBufferParameteriv(target, pname, params, offset); } @Override public void glGetBufferParameteriv(int target, int pname, IntBuffer params) { GLES20.glGetBufferParameteriv(target, pname, params); } @Override public int glGetError() { return GLES20.glGetError(); } @Override public float glGetFloat(int pname) { float[] out = new float[1]; GLES20.glGetFloatv(pname, out, 0); return out[0]; } @Override public void glGetFloatv(int pname, float[] params, int offset) { GLES20.glGetFloatv(pname, params, offset); } @Override public void glGetFloatv(int pname, FloatBuffer params) { GLES20.glGetFloatv(pname, params); } @Override public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int offset) { GLES20.glGetFramebufferAttachmentParameteriv(target, attachment, pname, params, offset); } @Override public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) { GLES20.glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); } @Override public int glGetInteger(int pname) { int[] out = new int[1]; GLES20.glGetIntegerv(pname, out, 0); return out[0]; } @Override public void glGetIntegerv(int pname, int[] params, int offset) { GLES20.glGetIntegerv(pname, params, offset); } @Override public void glGetIntegerv(int pname, IntBuffer params) { GLES20.glGetIntegerv(pname, params); } @Override public void glGetProgramBinary(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, Buffer arg6) throws RuntimeException { throw new RuntimeException("glGetProgramBinary not supported."); } @Override public void glGetProgramBinary(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3, Buffer arg4) throws RuntimeException { throw new RuntimeException("glGetProgramBinary not supported."); } @Override public void glGetProgramInfoLog(int program, int bufsize, int[] length, int lengthOffset, byte[] infolog, int infologOffset) { String log = GLES20.glGetProgramInfoLog(program); byte[] byteArray = log.getBytes(); for (int i = 0; i < bufsize && i < byteArray.length; i++) { infolog[i + infologOffset] = byteArray[i]; } length[lengthOffset] = log.length(); } @Override public void glGetProgramInfoLog(int program, int bufsize, IntBuffer length, ByteBuffer infolog) { glGetProgramInfoLog(program, bufsize, length.array(), infolog.position(), infolog.array(), infolog.position()); } @Override public String glGetProgramInfoLog(int program) { return GLES20.glGetProgramInfoLog(program); } @Override public void glGetProgramiv(int program, int pname, int[] params, int offset) { GLES20.glGetProgramiv(program, pname, params, offset); } @Override public void glGetProgramiv(int program, int pname, IntBuffer params) { GLES20.glGetProgramiv(program, pname, params); } @Override public void glGetRenderbufferParameteriv(int target, int pname, int[] params, int offset) { GLES20.glGetRenderbufferParameteriv(target, pname, params, offset); } @Override public void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) { GLES20.glGetRenderbufferParameteriv(target, pname, params); } @Override public void glGetShaderInfoLog(int shader, int bufsize, int[] length, int lengthOffset, byte[] infolog, int infologOffset) { String log = GLES20.glGetShaderInfoLog(shader); byte[] byteArray = log.getBytes(); for (int i = 0; i < bufsize && i < byteArray.length; i++) { infolog[i + infologOffset] = byteArray[i]; } length[lengthOffset] = log.length(); } @Override public void glGetShaderInfoLog(int shader, int bufsize, IntBuffer length, ByteBuffer infolog) { glGetShaderInfoLog(shader, bufsize, length.array(), length.position(), infolog.array(), infolog.position()); } @Override public String glGetShaderInfoLog(int shader) { return GLES20.glGetShaderInfoLog(shader); } @Override public void glGetShaderiv(int shader, int pname, int[] params, int offset) { GLES20.glGetShaderiv(shader, pname, params, offset); } @Override public void glGetShaderiv(int shader, int pname, IntBuffer params) { GLES20.glGetShaderiv(shader, pname, params); } @Override public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset) { GLES20.glGetShaderPrecisionFormat(shadertype, precisiontype, range, rangeOffset, precision, precisionOffset); } @Override public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) { GLES20.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); } @Override public void glGetShaderSource(int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset) { GLES20.glGetShaderSource(shader, bufsize, length, lengthOffset, source, sourceOffset); } @Override public void glGetShaderSource(int shader, int bufsize, IntBuffer length, ByteBuffer source) { GLES20.glGetShaderSource(shader, bufsize, length.array(), 0, source.array(), 0); } @Override public String glGetString(int name) { return GLES20.glGetString(name); } @Override public void glGetTexParameterfv(int target, int pname, float[] params, int offset) { GLES20.glGetTexParameterfv(target, pname, params, offset); } @Override public void glGetTexParameterfv(int target, int pname, FloatBuffer params) { GLES20.glGetTexParameterfv(target, pname, params); } @Override public void glGetTexParameteriv(int target, int pname, int[] params, int offset) { GLES20.glGetTexParameteriv(target, pname, params, offset); } @Override public void glGetTexParameteriv(int target, int pname, IntBuffer params) { GLES20.glGetTexParameteriv(target, pname, params); } @Override public void glGetUniformfv(int program, int location, float[] params, int offset) { GLES20.glGetUniformfv(program, location, params, offset); } @Override public void glGetUniformfv(int program, int location, FloatBuffer params) { GLES20.glGetUniformfv(program, location, params); } @Override public void glGetUniformiv(int program, int location, int[] params, int offset) { GLES20.glGetUniformiv(program, location, params, offset); } @Override public void glGetUniformiv(int program, int location, IntBuffer params) { GLES20.glGetUniformiv(program, location, params); } @Override public int glGetUniformLocation(int program, String name) { return GLES20.glGetUniformLocation(program, name); } @Override public void glGetVertexAttribfv(int index, int pname, float[] params, int offset) { GLES20.glGetVertexAttribfv(index, pname, params, offset); } @Override public void glGetVertexAttribfv(int index, int pname, FloatBuffer params) { GLES20.glGetVertexAttribfv(index, pname, params); } @Override public void glGetVertexAttribiv(int index, int pname, int[] params, int offset) { GLES20.glGetVertexAttribiv(index, pname, params, offset); } @Override public void glGetVertexAttribiv(int index, int pname, IntBuffer params) { GLES20.glGetVertexAttribiv(index, pname, params); } @Override public void glHint(int target, int mode) { GLES20.glHint(target, mode); } @Override public boolean glIsBuffer(int buffer) { return GLES20.glIsBuffer(buffer); } @Override public boolean glIsEnabled(int cap) { return GLES20.glIsEnabled(cap); } @Override public boolean glIsFramebuffer(int framebuffer) { return GLES20.glIsFramebuffer(framebuffer); } @Override public boolean glIsProgram(int program) { return GLES20.glIsProgram(program); } @Override public boolean glIsRenderbuffer(int renderbuffer) { return GLES20.glIsRenderbuffer(renderbuffer); } @Override public boolean glIsShader(int shader) { return GLES20.glIsShader(shader); } @Override public boolean glIsTexture(int texture) { return GLES20.glIsTexture(texture); } @Override public boolean glIsVBOArrayEnabled() { // TODO(jonagill) Test! return isExtensionAvailable("vertex_buffer_object"); } @Override public boolean glIsVBOElementEnabled() { return glIsVBOArrayEnabled(); } @Override public void glLineWidth(float width) { GLES20.glLineWidth(width); } @Override public void glLinkProgram(int program) { GLES20.glLinkProgram(program); } @Override public ByteBuffer glMapBuffer(int arg0, int arg1) throws RuntimeException { throw new RuntimeException("glMapBuffer() not supported."); } @Override public void glPixelStorei(int pname, int param) { GLES20.glPixelStorei(pname, param); } @Override public void glPolygonOffset(float factor, float units) { GLES20.glPolygonOffset(factor, units); } @Override public void glProgramBinary(int arg0, int arg1, Buffer arg2, int arg3) throws RuntimeException { throw new RuntimeException("glProgramBinary() not supported."); } @Override public void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) { GLES20.glReadPixels(x, y, width, height, format, type, pixels); } @Override public void glReadPixels(int x, int y, int width, int height, int format, int type, int pixelsBufferOffset) throws RuntimeException { throw new RuntimeException( "Not supported. Please call glReadPixels(int, int, int, int, int, int, Buffer) instead"); } @Override public void glReleaseShaderCompiler() { GLES20.glReleaseShaderCompiler(); } @Override public void glRenderbufferStorage(int target, int internalformat, int width, int height) { GLES20.glRenderbufferStorage(target, internalformat, width, height); } @Override public void glSampleCoverage(float value, boolean invert) { GLES20.glSampleCoverage(value, invert); } @Override public void glScissor(int x, int y, int width, int height) { GLES20.glScissor(x, y, width, height); } @Override public void glShaderBinary(int n, int[] shaders, int offset, int binaryformat, Buffer binary, int length) { GLES20.glShaderBinary(n, shaders, offset, binaryformat, binary, length); } @Override public void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) { GLES20.glShaderBinary(n, shaders, binaryformat, binary, length); } @Override public void glShaderSource(int shader, int count, String[] strings, int[] length, int lengthOffset) { int totalLength = 0; for (int i = lengthOffset; i < length.length; i++) { totalLength += length[i]; } StringBuilder builder = new StringBuilder(totalLength); for (int j = 0; j < count; j++) { builder.append(strings[j], 0, length[j]); } GLES20.glShaderSource(shader, builder.toString()); // TODO(jonagill): Test me! } @Override public void glShaderSource(int shader, int count, String[] strings, IntBuffer length) { glShaderSource(shader, count, strings, length.array(), 0); } @Override public void glShaderSource(int shader, String string) { GLES20.glShaderSource(shader, string); } @Override public void glStencilFunc(int func, int ref, int mask) { GLES20.glStencilFunc(func, ref, mask); } @Override public void glStencilFuncSeparate(int face, int func, int ref, int mask) { GLES20.glStencilFuncSeparate(face, func, ref, mask); } @Override public void glStencilMask(int mask) { GLES20.glStencilMask(mask); } @Override public void glStencilMaskSeparate(int face, int mask) { GLES20.glStencilMaskSeparate(face, mask); } @Override public void glStencilOp(int fail, int zfail, int zpass) { GLES20.glStencilOp(fail, zfail, zpass); } @Override public void glStencilOpSeparate(int face, int fail, int zfail, int zpass) { GLES20.glStencilOpSeparate(face, fail, zfail, zpass); } @Override public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) { GLES20.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } @Override public void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) { } @Override public void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) throws RuntimeException { throw new RuntimeException("glTexImage3D not supported!"); } @Override public void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) throws RuntimeException { throw new RuntimeException("glTexImage3D not supported!"); } @Override public void glTexParameterf(int target, int pname, float param) { GLES20.glTexParameterf(target, pname, param); } @Override public void glTexParameterfv(int target, int pname, float[] params, int offset) { GLES20.glTexParameterfv(target, pname, params, offset); } @Override public void glTexParameterfv(int target, int pname, FloatBuffer params) { GLES20.glTexParameterfv(target, pname, params); } @Override public void glTexParameteri(int target, int pname, int param) { GLES20.glTexParameteri(target, pname, param); } @Override public void glTexParameteriv(int target, int pname, int[] params, int offset) { GLES20.glTexParameteriv(target, pname, params, offset); } @Override public void glTexParameteriv(int target, int pname, IntBuffer params) { GLES20.glTexParameteriv(target, pname, params); } @Override public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) { GLES20.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } @Override public void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) throws RuntimeException { throw new RuntimeException( "glTexSubImage2D(int, int, int, int, int, int," + " int, int, int) not supported."); } @Override public void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10) throws RuntimeException { throw new RuntimeException("glTexSubImage3D not supported!"); } @Override public void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10) throws RuntimeException { throw new RuntimeException("glTexSubImage3D not supported!"); } @Override public void glUniform1f(int location, float x) { GLES20.glUniform1f(location, x); } @Override public void glUniform1fv(int location, int count, float[] v, int offset) { GLES20.glUniform1fv(location, count, v, offset); } @Override public void glUniform1fv(int location, int count, FloatBuffer v) { GLES20.glUniform1fv(location, count, v); } @Override public void glUniform1i(int location, int x) { GLES20.glUniform1i(location, x); } @Override public void glUniform1iv(int location, int count, int[] v, int offset) { GLES20.glUniform1iv(location, count, v, offset); } @Override public void glUniform1iv(int location, int count, IntBuffer v) { GLES20.glUniform1iv(location, count, v); } @Override public void glUniform2f(int location, float x, float y) { GLES20.glUniform2f(location, x, y); } @Override public void glUniform2fv(int location, int count, float[] v, int offset) { GLES20.glUniform2fv(location, count, v, offset); } @Override public void glUniform2fv(int location, int count, FloatBuffer v) { GLES20.glUniform2fv(location, count, v); } @Override public void glUniform2i(int location, int x, int y) { GLES20.glUniform2i(location, x, y); } @Override public void glUniform2iv(int location, int count, int[] v, int offset) { GLES20.glUniform2iv(location, count, v, offset); } @Override public void glUniform2iv(int location, int count, IntBuffer v) { GLES20.glUniform2iv(location, count, v); } @Override public void glUniform3f(int location, float x, float y, float z) { GLES20.glUniform3f(location, x, y, z); } @Override public void glUniform3fv(int location, int count, float[] v, int offset) { GLES20.glUniform3fv(location, count, v, offset); } @Override public void glUniform3fv(int location, int count, FloatBuffer v) { GLES20.glUniform3fv(location, count, v); } @Override public void glUniform3i(int location, int x, int y, int z) { GLES20.glUniform3i(location, x, y, z); } @Override public void glUniform3iv(int location, int count, int[] v, int offset) { GLES20.glUniform3iv(location, count, v, offset); } @Override public void glUniform3iv(int location, int count, IntBuffer v) { GLES20.glUniform3iv(location, count, v); } @Override public void glUniform4f(int location, float x, float y, float z, float w) { GLES20.glUniform4f(location, x, y, z, w); } @Override public void glUniform4fv(int location, int count, float[] v, int offset) { GLES20.glUniform4fv(location, count, v, offset); } @Override public void glUniform4fv(int location, int count, FloatBuffer v) { GLES20.glUniform4fv(location, count, v); } @Override public void glUniform4i(int location, int x, int y, int z, int w) { GLES20.glUniform4i(location, x, y, z, w); } @Override public void glUniform4iv(int location, int count, int[] v, int offset) { GLES20.glUniform4iv(location, count, v, offset); } @Override public void glUniform4iv(int location, int count, IntBuffer v) { GLES20.glUniform4iv(location, count, v); } @Override public void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset) { GLES20.glUniformMatrix2fv(location, count, transpose, value, offset); } @Override public void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) { GLES20.glUniformMatrix2fv(location, count, transpose, value); } @Override public void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset) { GLES20.glUniformMatrix3fv(location, count, transpose, value, offset); } @Override public void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) { GLES20.glUniformMatrix3fv(location, count, transpose, value); } @Override public void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset) { GLES20.glUniformMatrix4fv(location, count, transpose, value, offset); } @Override public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) { GLES20.glUniformMatrix4fv(location, count, transpose, value); } @Override public boolean glUnmapBuffer(int arg0) throws RuntimeException { throw new RuntimeException("glUnmapBuffer() not supported."); } @Override public void glUseProgram(int program) { GLES20.glUseProgram(program); } @Override public void glValidateProgram(int program) { GLES20.glValidateProgram(program); } @Override public void glVertexAttrib1f(int indx, float x) { GLES20.glVertexAttrib1f(indx, x); } @Override public void glVertexAttrib1fv(int indx, float[] values, int offset) { GLES20.glVertexAttrib1fv(indx, values, offset); } @Override public void glVertexAttrib1fv(int indx, FloatBuffer values) { GLES20.glVertexAttrib1fv(indx, values); } @Override public void glVertexAttrib2f(int indx, float x, float y) { GLES20.glVertexAttrib2f(indx, x, y); } @Override public void glVertexAttrib2fv(int indx, float[] values, int offset) { GLES20.glVertexAttrib2fv(indx, values, offset); } @Override public void glVertexAttrib2fv(int indx, FloatBuffer values) { GLES20.glVertexAttrib2fv(indx, values); } @Override public void glVertexAttrib3f(int indx, float x, float y, float z) { GLES20.glVertexAttrib3f(indx, x, y, z); } @Override public void glVertexAttrib3fv(int indx, float[] values, int offset) { GLES20.glVertexAttrib3fv(indx, values, offset); } @Override public void glVertexAttrib3fv(int indx, FloatBuffer values) { GLES20.glVertexAttrib3fv(indx, values); } @Override public void glVertexAttrib4f(int indx, float x, float y, float z, float w) { GLES20.glVertexAttrib4f(indx, x, y, z, w); } @Override public void glVertexAttrib4fv(int indx, float[] values, int offset) { GLES20.glVertexAttrib4fv(indx, values, offset); } @Override public void glVertexAttrib4fv(int indx, FloatBuffer values) { GLES20.glVertexAttrib4fv(indx, values); } @Override public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr) { GLES20.glVertexAttribPointer(indx, size, type, normalized, stride, ptr); } @Override public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int ptr) { GLES20.glVertexAttribPointer(indx, size, type, normalized, stride, ptr); } @Override public void glViewport(int x, int y, int width, int height) { GLES20.glViewport(x, y, width, height); } @Override public boolean hasGLSL() { return true; } @Override public boolean isExtensionAvailable(String extension) { String extensions = GLES20.glGetString(GLES20.GL_EXTENSIONS); return extensions.contains(extension); } @Override public boolean isFunctionAvailable(String function) { Method[] functions = this.getClass().getMethods(); for (int i = 0; i < functions.length; i++) { if (function == functions[i].getName()) return true; } return false; } }