package com.mygame;
public class HexContainer extends Thing
{
HexContainer(float x, float y)
{
height = 40;
width = 40;
this.x = x;
this.y = y;
state = 0;
}
public void update(Player player, int enemiesLeft)
{
if(state == Thing.STATE_NORMAL && player.hasHex1)
state = Thing.STATE_DEATH;
}
public void collision(Player player)
{
if(player.hp > 0 && x + width > player.x && x < player.x + player.width && y + height > player.y && y < player.y + player.height)
{
player.healthLevel++;
player.hasHex1 = true;
player.hp = player.healthLevel;
state = Thing.STATE_DEATH;
}
}
}