package org.test;
import loon.LTexture;
import loon.LTextures;
import loon.action.sprite.SpriteBatch;
import loon.canvas.LColor;
public class CSplashScreen implements CScreen {
private MainGame mainGame;
private LTexture splash;
public CSplashScreen(MainGame game) {
this.mainGame = game;
}
@Override
public final void draw(SpriteBatch batch, LColor defaultSceneColor) {
batch.draw(this.splash, this.mainGame.fullScreenRect, LColor.white);
}
@Override
public final void LoadContent() {
this.splash = LTextures.loadTexture("LoadingScreen.png");
}
@Override
public final void update(float time) {
}
}