package loon.opengl.d3d; import loon.opengl.d3d.shaders.DefaultShader; public class DefaultShaderProvider extends BaseShaderProvider { public String vertexShader; public String fragmentShader; public DefaultShaderProvider(final String vertexShader, final String fragmentShader) { this.vertexShader = vertexShader; this.fragmentShader = fragmentShader; } public DefaultShaderProvider() { this(DefaultShader.getDefaultVertexShader(), DefaultShader .getDefaultFragmentShader()); } @Override protected Shader createShader(final Renderable renderable) { return new DefaultShader(vertexShader, fragmentShader, renderable.material, renderable.mesh.getVertexAttributes(), renderable.lights != null, renderable.lights != null && renderable.lights.fog != null, 2, 5, 3, renderable.bones == null ? 0 : 12); } }