package loon.opengl.d3d.models;
import loon.utils.TArray;
public class ModelData {
public String id;
public final short version[] = new short[2];
public final TArray<ModelMesh> meshes = new TArray<ModelMesh>();
public final TArray<ModelMaterial> materials = new TArray<ModelMaterial>();
public final TArray<ModelNode> nodes = new TArray<ModelNode>();
public final TArray<ModelAnimation> animations = new TArray<ModelAnimation>();
public void addMesh(ModelMesh mesh) {
for(ModelMesh other: meshes) {
if(other.id.equals(mesh.id)) {
throw new RuntimeException("Mesh with id '" + other.id + "' already in model");
}
}
meshes.add(mesh);
}
}