/**
* Copyright 2008 - 2011
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*
* @project loonframework
* @author chenpeng
* @email:ceponline@yahoo.com.cn
* @version 0.1
*/
package loon.srpg;
import loon.event.GameTouch;
public class SRPGEvent {
public static int EVENT_EMPTY = -1;
public static int EVENT_SUBMIT = 0;
public static int EVENT_CANCEL = 1;
public int x;
public int y;
int type;
boolean isExist;
public SRPGEvent() {
reset();
}
public SRPGEvent(int x, int y, int type) {
set(x, y, type);
}
public SRPGEvent(GameTouch e, int type) {
set(e, type);
}
public SRPGEvent(int type) {
set(type);
}
public void reset() {
this.isExist = false;
this.type = EVENT_EMPTY;
this.x = 0;
this.y = 0;
this.type = 0;
}
public void set(int x, int y, int type) {
this.isExist = true;
this.x = x;
this.y = y;
this.type = type;
}
public void set(GameTouch e, int type) {
this.set(e.x(), e.y(), type);
}
public void set(int type) {
this.set(-1, -1, type);
}
public boolean isExist() {
return isExist;
}
public void setExist(boolean flag) {
isExist = flag;
}
public boolean queueExist() {
return isExist = !isExist;
}
}