package org.test;
import loon.LTransition;
import loon.Screen;
import loon.action.sprite.Sprite;
import loon.event.FrameLoopEvent;
import loon.event.GameTouch;
import loon.opengl.GLEx;
import loon.utils.MathUtils;
import loon.utils.timer.LTimerContext;
public class FrameLoopTest extends Screen {
@Override
public LTransition onTransition() {
return LTransition.newEmpty();
}
@Override
public void draw(GLEx g) {
}
@Override
public void onLoad() {
add(MultiScreenTest.getBackButton(this,1));
float layoutRadius = 70;
float radianUnit = MathUtils.PI / 2;
final Sprite role = new Sprite();
add(role);
// 添加4张人头图片
for (int i = 0; i < 4; i++) {
Sprite s = new Sprite("assets/ccc.png");
// 以圆周排列人头
s.setLocation(MathUtils.cos(radianUnit * i) * layoutRadius,
MathUtils.sin(radianUnit * i) * layoutRadius);
role.addChild(s);
}
role.setPivot(55, 72);
role.setLocation(175, 75);
// 添加一个事件到循环中
addFrameLoop(new FrameLoopEvent() {
// 递增旋转角度
@Override
public void invoke(long elapsedTime, Screen e) {
role.setRotation(role.getRotation() + 2);
}
@Override
public void completed() {
}
});
}
@Override
public void alter(LTimerContext timer) {
}
@Override
public void resize(int width, int height) {
}
@Override
public void touchDown(GameTouch e) {
}
@Override
public void touchUp(GameTouch e) {
}
@Override
public void touchMove(GameTouch e) {
}
@Override
public void touchDrag(GameTouch e) {
}
@Override
public void resume() {
}
@Override
public void pause() {
}
@Override
public void close() {
}
}