package com.mygame; public class Item { public static int MAX_FRAMES[]; public static int MAX_FRAME_DELAY[]; public static int STATE_NORMAL = 0; public static int STATE_DYING = 1; public static int STATE_DEATH = 2; int maxTime; boolean flicker; int frameDelay; int flickerTime; int height; int width; double x; double y; int state; int time; public Item() { maxTime = 300; flicker = false; frameDelay = 0; flickerTime = 0; height = 23; width = 20; x = 400 - width / 2; y = 300 - height / 2; state = 0; time = maxTime; } public void update(Player player1) { } public void flickerCheck() { if(time <= maxTime / 2 && state != STATE_DYING && state != STATE_DEATH) { state = STATE_DYING; flicker = false; flickerTime = maxTime / 2; } } public void collision(Player player1) { } }