package org.test;
import loon.LTransition;
import loon.Screen;
import loon.action.sprite.effect.RippleEffect;
import loon.event.GameTouch;
import loon.opengl.GLEx;
import loon.utils.timer.LTimerContext;
public class RippleTouchTest extends Screen {
public LTransition onTransition() {
return LTransition.newEmpty();
}
@Override
public void draw(GLEx g) {
}
@Override
public void onLoad() {
// 改变默认渲染顺序
// 首先绘制桌面组件
setSecondOrder(DRAW_DESKTOP_PAINT());
// 其次绘制用户界面
setFristOrder(DRAW_USER_PAINT());
// 最后绘制精灵
setLastOrder(DRAW_SPRITE_PAINT());
// 构建Ripple特效并注入Screen
RippleEffect ripple = new RippleEffect();
add(ripple);
add(MultiScreenTest.getBackButton(this,0));
}
@Override
public void alter(LTimerContext timer) {
}
@Override
public void resize(int width, int height) {
}
@Override
public void touchDown(GameTouch e) {
}
@Override
public void touchUp(GameTouch e) {
}
@Override
public void touchMove(GameTouch e) {
}
@Override
public void touchDrag(GameTouch e) {
}
@Override
public void resume() {
}
@Override
public void pause() {
}
@Override
public void close() {
}
}